/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.environment.util; import com.jme3.asset.AssetManager; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer.Type; import com.jme3.util.BufferUtils; import java.nio.FloatBuffer; import java.nio.ShortBuffer; /** * * A debuging shape for a BoundingSphere * Consists of 3 axis aligned circles. * * @author nehon */ public class BoundingSphereDebug extends Mesh { protected int vertCount; protected int triCount; protected int radialSamples = 32; protected boolean useEvenSlices; protected boolean interior; /** * the distance from the center point each point falls on */ public float radius; public float getRadius() { return radius; } public BoundingSphereDebug() { setGeometryData(); setIndexData(); } /** * builds the vertices based on the radius */ private void setGeometryData() { setMode(Mode.Lines); FloatBuffer posBuf = BufferUtils.createVector3Buffer((radialSamples + 1) * 3); FloatBuffer colBuf = BufferUtils.createVector3Buffer((radialSamples + 1) * 4); setBuffer(Type.Position, 3, posBuf); setBuffer(Type.Color, 4, colBuf); // generate geometry float fInvRS = 1.0f / radialSamples; // Generate points on the unit circle to be used in computing the mesh // points on a sphere slice. float[] afSin = new float[(radialSamples + 1)]; float[] afCos = new float[(radialSamples + 1)]; for (int iR = 0; iR < radialSamples; iR++) { float fAngle = FastMath.TWO_PI * fInvRS * iR; afCos[iR] = FastMath.cos(fAngle); afSin[iR] = FastMath.sin(fAngle); } afSin[radialSamples] = afSin[0]; afCos[radialSamples] = afCos[0]; for (int iR = 0; iR <= radialSamples; iR++) { posBuf.put(afCos[iR]) .put(afSin[iR]) .put(0); colBuf.put(ColorRGBA.Blue.r) .put(ColorRGBA.Blue.g) .put(ColorRGBA.Blue.b) .put(ColorRGBA.Blue.a); } for (int iR = 0; iR <= radialSamples; iR++) { posBuf.put(afCos[iR]) .put(0) .put(afSin[iR]); colBuf.put(ColorRGBA.Green.r) .put(ColorRGBA.Green.g) .put(ColorRGBA.Green.b) .put(ColorRGBA.Green.a); } for (int iR = 0; iR <= radialSamples; iR++) { posBuf.put(0) .put(afCos[iR]) .put(afSin[iR]); colBuf.put(ColorRGBA.Yellow.r) .put(ColorRGBA.Yellow.g) .put(ColorRGBA.Yellow.b) .put(ColorRGBA.Yellow.a); } updateBound(); setStatic(); } /** * sets the indices for rendering the sphere. */ private void setIndexData() { // allocate connectivity int nbSegments = (radialSamples) * 3; ShortBuffer idxBuf = BufferUtils.createShortBuffer(2 * nbSegments); setBuffer(Type.Index, 2, idxBuf); int idx = 0; int segDone = 0; while (segDone < nbSegments) { idxBuf.put((short) idx); idxBuf.put((short) (idx + 1)); idx++; segDone++; if (segDone == radialSamples || segDone == radialSamples * 2) { idx++; } } } /** * Convenience factory method that creates a debuging bounding sphere geometry * @param assetManager the assetManager * @return the bounding sphere debug geometry. */ public static Geometry createDebugSphere(AssetManager assetManager) { BoundingSphereDebug b = new BoundingSphereDebug(); Geometry geom = new Geometry("BoundingDebug", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setBoolean("VertexColor", true); mat.getAdditionalRenderState().setWireframe(true); geom.setMaterial(mat); return geom; } }