package com.jme3.renderer.jogl; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GL; import com.jme3.renderer.opengl.GL2; import com.jme3.renderer.opengl.GL3; import java.nio.*; import com.jme3.renderer.opengl.GL4; import com.jogamp.opengl.GLContext; public class JoglGL implements GL, GL2, GL3, GL4 { private static int getLimitBytes(ByteBuffer buffer) { checkLimit(buffer); return buffer.limit(); } private static int getLimitBytes(ShortBuffer buffer) { checkLimit(buffer); return buffer.limit() * 2; } private static int getLimitBytes(FloatBuffer buffer) { checkLimit(buffer); return buffer.limit() * 4; } private static int getLimitCount(Buffer buffer, int elementSize) { checkLimit(buffer); return buffer.limit() / elementSize; } private static void checkLimit(Buffer buffer) { if (buffer == null) { return; } if (buffer.limit() == 0) { throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error"); } if (buffer.remaining() == 0) { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } @Override public void resetStats() { } @Override public void glActiveTexture(int param1) { GLContext.getCurrentGL().glActiveTexture(param1); } @Override public void glAlphaFunc(int param1, float param2) { GLContext.getCurrentGL().getGL2ES1().glAlphaFunc(param1, param2); } @Override public void glAttachShader(int param1, int param2) { GLContext.getCurrentGL().getGL2ES2().glAttachShader(param1, param2); } @Override public void glBeginQuery(int target, int query) { GLContext.getCurrentGL().getGL2ES2().glBeginQuery(target, query); } @Override public void glBindBuffer(int param1, int param2) { GLContext.getCurrentGL().glBindBuffer(param1, param2); } @Override public void glBindTexture(int param1, int param2) { GLContext.getCurrentGL().glBindTexture(param1, param2); } @Override public void glBlendEquationSeparate(int colorMode, int alphaMode){ GLContext.getCurrentGL().glBlendEquationSeparate(colorMode, alphaMode); } @Override public void glBlendFunc(int param1, int param2) { GLContext.getCurrentGL().glBlendFunc(param1, param2); } @Override public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { GLContext.getCurrentGL().glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } @Override public void glBufferData(int param1, long param2, int param3) { GLContext.getCurrentGL().glBufferData(param1, param2, null, param3); } @Override public void glBufferData(int param1, FloatBuffer param2, int param3) { checkLimit(param2); GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3); } @Override public void glBufferData(int param1, ShortBuffer param2, int param3) { checkLimit(param2); GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3); } @Override public void glBufferData(int param1, ByteBuffer param2, int param3) { checkLimit(param2); GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3); } @Override public void glBufferSubData(int param1, long param2, FloatBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3); } @Override public void glBufferSubData(int param1, long param2, ShortBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3); } @Override public void glBufferSubData(int param1, long param2, ByteBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3); } @Override public void glClear(int param1) { GLContext.getCurrentGL().glClear(param1); } @Override public void glClearColor(float param1, float param2, float param3, float param4) { GLContext.getCurrentGL().glClearColor(param1, param2, param3, param4); } @Override public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) { GLContext.getCurrentGL().glColorMask(param1, param2, param3, param4); } @Override public void glCompileShader(int param1) { GLContext.getCurrentGL().getGL2ES2().glCompileShader(param1); } @Override public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) { checkLimit(param7); GLContext.getCurrentGL().glCompressedTexImage2D(param1, param2, param3, param4, param5, param6, getLimitBytes(param7), param7); } @Override public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) { checkLimit(param8); GLContext.getCurrentGL().getGL2ES2().glCompressedTexImage3D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8); } @Override public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) { checkLimit(param8); GLContext.getCurrentGL().glCompressedTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8); } @Override public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) { checkLimit(param10); GLContext.getCurrentGL().getGL2ES2().glCompressedTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, getLimitBytes(param10), param10); } @Override public int glCreateProgram() { return GLContext.getCurrentGL().getGL2ES2().glCreateProgram(); } @Override public int glCreateShader(int param1) { return GLContext.getCurrentGL().getGL2ES2().glCreateShader(param1); } @Override public void glCullFace(int param1) { GLContext.getCurrentGL().glCullFace(param1); } @Override public void glDeleteBuffers(IntBuffer param1) { checkLimit(param1); GLContext.getCurrentGL().glDeleteBuffers(param1.limit(), param1); } @Override public void glDeleteProgram(int param1) { GLContext.getCurrentGL().getGL2ES2().glDeleteProgram(param1); } @Override public void glDeleteShader(int param1) { GLContext.getCurrentGL().getGL2ES2().glDeleteShader(param1); } @Override public void glDeleteTextures(IntBuffer param1) { checkLimit(param1); GLContext.getCurrentGL().glDeleteTextures(param1.limit() ,param1); } @Override public void glDepthFunc(int param1) { GLContext.getCurrentGL().glDepthFunc(param1); } @Override public void glDepthMask(boolean param1) { GLContext.getCurrentGL().glDepthMask(param1); } @Override public void glDepthRange(double param1, double param2) { GLContext.getCurrentGL().glDepthRange(param1, param2); } @Override public void glDetachShader(int param1, int param2) { GLContext.getCurrentGL().getGL2ES2().glDetachShader(param1, param2); } @Override public void glDisable(int param1) { GLContext.getCurrentGL().glDisable(param1); } @Override public void glDisableVertexAttribArray(int param1) { GLContext.getCurrentGL().getGL2ES2().glDisableVertexAttribArray(param1); } @Override public void glDrawArrays(int param1, int param2, int param3) { GLContext.getCurrentGL().glDrawArrays(param1, param2, param3); } @Override public void glDrawBuffer(int param1) { GLContext.getCurrentGL().getGL2GL3().glDrawBuffer(param1); } @Override public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) { GLContext.getCurrentGL().getGL2ES3().glDrawRangeElements(param1, param2, param3, param4, param5, param6); } @Override public void glEnable(int param1) { GLContext.getCurrentGL().glEnable(param1); } @Override public void glEnableVertexAttribArray(int param1) { GLContext.getCurrentGL().getGL2ES2().glEnableVertexAttribArray(param1); } @Override public void glEndQuery(int target) { GLContext.getCurrentGL().getGL2ES2().glEndQuery(target); } @Override public void glGenBuffers(IntBuffer param1) { checkLimit(param1); GLContext.getCurrentGL().glGenBuffers(param1.limit(), param1); } @Override public void glGenQueries(int num, IntBuffer buff) { GLContext.getCurrentGL().getGL2ES2().glGenQueries(num, buff); } @Override public void glGenTextures(IntBuffer param1) { checkLimit(param1); GLContext.getCurrentGL().glGenTextures(param1.limit(), param1); } @Override public void glGetBoolean(int param1, ByteBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().glGetBooleanv(param1, param2); } @Override public void glGetBufferSubData(int target, long offset, ByteBuffer data) { checkLimit(data); GLContext.getCurrentGL().getGL2GL3().glGetBufferSubData(target, offset, getLimitBytes(data), data); } @Override public int glGetError() { return GLContext.getCurrentGL().glGetError(); } @Override public void glGetInteger(int param1, IntBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().glGetIntegerv(param1, param2); } @Override public void glGetProgram(int param1, int param2, IntBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().getGL2ES2().glGetProgramiv(param1, param2, param3); } @Override public void glGetShader(int param1, int param2, IntBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().getGL2ES2().glGetShaderiv(param1, param2, param3); } @Override public String glGetString(int param1) { return GLContext.getCurrentGL().glGetString(param1); } @Override public String glGetString(int param1, int param2) { return GLContext.getCurrentGL().getGL2ES3().glGetStringi(param1, param2); } @Override public boolean glIsEnabled(int param1) { return GLContext.getCurrentGL().glIsEnabled(param1); } @Override public void glLineWidth(float param1) { GLContext.getCurrentGL().glLineWidth(param1); } @Override public void glLinkProgram(int param1) { GLContext.getCurrentGL().getGL2ES2().glLinkProgram(param1); } @Override public void glPixelStorei(int param1, int param2) { GLContext.getCurrentGL().glPixelStorei(param1, param2); } @Override public void glPointSize(float param1) { GLContext.getCurrentGL().getGL2ES1().glPointSize(param1); } @Override public void glPolygonMode(int param1, int param2) { GLContext.getCurrentGL().getGL2().glPolygonMode(param1, param2); } @Override public void glPolygonOffset(float param1, float param2) { GLContext.getCurrentGL().glPolygonOffset(param1, param2); } @Override public void glReadBuffer(int param1) { GLContext.getCurrentGL().getGL2ES3().glReadBuffer(param1); } @Override public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) { checkLimit(param7); GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7); } @Override public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) { GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7); } @Override public void glScissor(int param1, int param2, int param3, int param4) { GLContext.getCurrentGL().glScissor(param1, param2, param3, param4); } @Override public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) { GLContext.getCurrentGL().getGL2ES2().glStencilFuncSeparate(param1, param2, param3, param4); } @Override public void glStencilOpSeparate(int param1, int param2, int param3, int param4) { GLContext.getCurrentGL().getGL2ES2().glStencilOpSeparate(param1, param2, param3, param4); } @Override public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) { checkLimit(param9); GLContext.getCurrentGL().glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9); } @Override public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) { checkLimit(param10); GLContext.getCurrentGL().getGL2ES2().glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10); } @Override public void glTexParameterf(int param1, int param2, float param3) { GLContext.getCurrentGL().glTexParameterf(param1, param2, param3); } @Override public void glTexParameteri(int param1, int param2, int param3) { GLContext.getCurrentGL().glTexParameteri(param1, param2, param3); } @Override public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) { checkLimit(param9); GLContext.getCurrentGL().glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9); } @Override public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) { checkLimit(param11); GLContext.getCurrentGL().getGL2ES2().glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11); } @Override public void glUniform1(int param1, FloatBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform1fv(param1, getLimitCount(param2, 1), param2); } @Override public void glUniform1(int param1, IntBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform1iv(param1, getLimitCount(param2, 1), param2); } @Override public void glUniform1f(int param1, float param2) { GLContext.getCurrentGL().getGL2ES2().glUniform1f(param1, param2); } @Override public void glUniform1i(int param1, int param2) { GLContext.getCurrentGL().getGL2ES2().glUniform1i(param1, param2); } @Override public void glUniform2(int param1, IntBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform2iv(param1, getLimitCount(param2, 2), param2); } @Override public void glUniform2(int param1, FloatBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform2fv(param1, getLimitCount(param2, 2), param2); } @Override public void glUniform2f(int param1, float param2, float param3) { GLContext.getCurrentGL().getGL2ES2().glUniform2f(param1, param2, param3); } @Override public void glUniform3(int param1, IntBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform3iv(param1, getLimitCount(param2, 3), param2); } @Override public void glUniform3(int param1, FloatBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform3fv(param1, getLimitCount(param2, 3), param2); } @Override public void glUniform3f(int param1, float param2, float param3, float param4) { GLContext.getCurrentGL().getGL2ES2().glUniform3f(param1, param2, param3, param4); } @Override public void glUniform4(int param1, FloatBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform4fv(param1, getLimitCount(param2, 4), param2); } @Override public void glUniform4(int param1, IntBuffer param2) { checkLimit(param2); GLContext.getCurrentGL().getGL2ES2().glUniform4iv(param1, getLimitCount(param2, 4), param2); } @Override public void glUniform4f(int param1, float param2, float param3, float param4, float param5) { GLContext.getCurrentGL().getGL2ES2().glUniform4f(param1, param2, param3, param4, param5); } @Override public void glUniformMatrix3(int param1, boolean param2, FloatBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().getGL2ES2().glUniformMatrix3fv(param1, getLimitCount(param3, 3 * 3), param2, param3); } @Override public void glUniformMatrix4(int param1, boolean param2, FloatBuffer param3) { checkLimit(param3); GLContext.getCurrentGL().getGL2ES2().glUniformMatrix4fv(param1, getLimitCount(param3, 4 * 4), param2, param3); } @Override public void glUseProgram(int param1) { GLContext.getCurrentGL().getGL2ES2().glUseProgram(param1); } @Override public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) { GLContext.getCurrentGL().getGL2ES2().glVertexAttribPointer(param1, param2, param3, param4, param5, param6); } @Override public void glViewport(int param1, int param2, int param3, int param4) { GLContext.getCurrentGL().glViewport(param1, param2, param3, param4); } @Override public int glGetAttribLocation(int param1, String param2) { // JOGL 2.0 doesn't need a null-terminated string return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(param1, param2); } @Override public int glGetUniformLocation(int param1, String param2) { // JOGL 2.0 doesn't need a null-terminated string return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(param1, param2); } @Override public void glShaderSource(int param1, String[] param2, IntBuffer param3) { checkLimit(param3); int param3pos = param3.position(); try { for (final String param2string : param2) { param3.put(Math.max(param2string.length(), param2string.getBytes().length)); } } finally { param3.position(param3pos); } GLContext.getCurrentGL().getGL2ES2().glShaderSource(param1, param2.length, param2, param3); } @Override public String glGetProgramInfoLog(int program, int maxSize) { ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GLContext.getCurrentGL().getGL2ES2().glGetProgramInfoLog(program, maxSize, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } @Override public long glGetQueryObjectui64(int query, int target) { LongBuffer buff = LongBuffer.allocate(1); GLContext.getCurrentGL().getGL2ES2().glGetQueryObjectui64v(query, target, buff); return buff.get(0); } @Override public int glGetQueryObjectiv(int query, int pname) { IntBuffer buff = IntBuffer.allocate(1); GLContext.getCurrentGL().getGL2ES2().glGetQueryObjectiv(query, pname, buff); return buff.get(0); } @Override public String glGetShaderInfoLog(int shader, int maxSize) { ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GLContext.getCurrentGL().getGL2ES2().glGetShaderInfoLog(shader, maxSize, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } @Override public void glBindFragDataLocation(int param1, int param2, String param3) { GLContext.getCurrentGL().getGL2GL3().glBindFragDataLocation(param1, param2, param3); } @Override public void glBindVertexArray(int param1) { GLContext.getCurrentGL().getGL2ES3().glBindVertexArray(param1); } @Override public void glGenVertexArrays(IntBuffer param1) { checkLimit(param1); GLContext.getCurrentGL().getGL2ES3().glGenVertexArrays(param1.limit(), param1); } @Override public void glPatchParameter(int count) { GLContext.getCurrentGL().getGL3().glPatchParameteri(com.jogamp.opengl.GL3.GL_PATCH_VERTICES, count); } @Override public void glDeleteVertexArrays(IntBuffer arrays) { checkLimit(arrays); GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays); } @Override public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) { GLContext.getCurrentGL().getGL3().glFramebufferTextureLayer(param1, param2, param3, param4, param5); } }