/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.debug; import com.jme3.scene.Mesh; import com.jme3.scene.Mesh.Mode; import com.jme3.scene.VertexBuffer.Type; import com.jme3.util.BufferUtils; import java.nio.FloatBuffer; import java.nio.ShortBuffer; /** * Simple grid shape. * * @author Kirill Vainer */ public class Grid extends Mesh { /** * Creates a grid debug shape. * @param xLines * @param yLines * @param lineDist */ public Grid(int xLines, int yLines, float lineDist){ xLines -= 2; yLines -= 2; int lineCount = xLines + yLines + 4; FloatBuffer fpb = BufferUtils.createFloatBuffer(6 * lineCount); ShortBuffer sib = BufferUtils.createShortBuffer(2 * lineCount); float xLineLen = (yLines + 1) * lineDist; float yLineLen = (xLines + 1) * lineDist; int curIndex = 0; // add lines along X for (int i = 0; i < xLines + 2; i++){ float y = (i) * lineDist; // positions fpb.put(0) .put(0).put(y); fpb.put(xLineLen).put(0).put(y); // indices sib.put( (short) (curIndex++) ); sib.put( (short) (curIndex++) ); } // add lines along Y for (int i = 0; i < yLines + 2; i++){ float x = (i) * lineDist; // positions fpb.put(x).put(0).put(0); fpb.put(x).put(0).put(yLineLen); // indices sib.put( (short) (curIndex++) ); sib.put( (short) (curIndex++) ); } fpb.flip(); sib.flip(); setBuffer(Type.Position, 3, fpb); setBuffer(Type.Index, 2, sib); setMode(Mode.Lines); updateBound(); updateCounts(); setStatic(); } }