/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.fbx.misc; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Transform; import com.jme3.math.Vector3f; import com.jme3.scene.plugins.fbx.file.FbxElement; import java.util.HashMap; import java.util.Map; import java.util.logging.Level; import java.util.logging.Logger; public class FbxGlobalSettings { private static final Logger logger = Logger.getLogger(FbxGlobalSettings.class.getName()); private static final Map<Integer, Float> timeModeToFps = new HashMap<Integer, Float>(); static { timeModeToFps.put(1, 120f); timeModeToFps.put(2, 100f); timeModeToFps.put(3, 60f); timeModeToFps.put(4, 50f); timeModeToFps.put(5, 48f); timeModeToFps.put(6, 30f); timeModeToFps.put(9, 30f / 1.001f); timeModeToFps.put(10, 25f); timeModeToFps.put(11, 24f); timeModeToFps.put(13, 24f / 1.001f); timeModeToFps.put(14, -1f); timeModeToFps.put(15, 96f); timeModeToFps.put(16, 72f); timeModeToFps.put(17, 60f / 1.001f); } public float unitScaleFactor = 1.0f; public ColorRGBA ambientColor = ColorRGBA.Black; public float frameRate = 25.0f; /** * @return A {@link Transform} that converts from the FBX file coordinate * system to jME3 coordinate system. * jME3's coordinate system is: * <ul> * <li>Units are specified in meters.</li> * <li>Orientation is right-handed with Y-up.</li> * </ul> */ public Transform getGlobalTransform() { // Default unit scale factor is 1 (centimeters), // convert to meters. float scale = unitScaleFactor / 100.0f; // TODO: handle rotation return new Transform(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(scale, scale, scale)); } public void fromElement(FbxElement element) { // jME3 uses a +Y up, -Z forward coordinate system (same as OpenGL) // Luckily enough, this is also the default for FBX models. int timeMode = -1; float customFrameRate = 30.0f; for (FbxElement e2 : element.getFbxProperties()) { String propName = (String) e2.properties.get(0); if (propName.equals("UnitScaleFactor")) { unitScaleFactor = ((Double) e2.properties.get(4)).floatValue(); if (unitScaleFactor != 100.0f) { logger.log(Level.WARNING, "FBX model isn't using meters for world units. Scale could be incorrect."); } } else if (propName.equals("TimeMode")) { timeMode = (Integer) e2.properties.get(4); } else if (propName.equals("CustomFrameRate")) { float framerate = ((Double) e2.properties.get(4)).floatValue(); if (framerate != -1) { customFrameRate = framerate; } } else if (propName.equals("UpAxis")) { Integer upAxis = (Integer) e2.properties.get(4); if (upAxis != 1) { logger.log(Level.WARNING, "FBX model isn't using Y as up axis. Orientation could be incorrect"); } } else if (propName.equals("UpAxisSign")) { Integer upAxisSign = (Integer) e2.properties.get(4); if (upAxisSign != 1) { logger.log(Level.WARNING, "FBX model isn't using correct up axis sign. Orientation could be incorrect"); } } else if (propName.equals("FrontAxis")) { Integer frontAxis = (Integer) e2.properties.get(4); if (frontAxis != 2) { logger.log(Level.WARNING, "FBX model isn't using Z as forward axis. Orientation could be incorrect"); } } else if (propName.equals("FrontAxisSign")) { Integer frontAxisSign = (Integer) e2.properties.get(4); if (frontAxisSign != -1) { logger.log(Level.WARNING, "FBX model isn't using correct forward axis sign. Orientation could be incorrect"); } } } Float fps = timeModeToFps.get(timeMode); if (fps != null) { if (fps == -1f) { // Using custom framerate frameRate = customFrameRate; } else { // Use FPS from time mode. frameRate = fps; } } } }