/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.input.event; import com.jme3.input.KeyInput; /** * Keyboard key event. * * @author Kirill Vainer */ public class KeyInputEvent extends InputEvent { private int keyCode; private char keyChar; private boolean pressed; private boolean repeating; public KeyInputEvent(int keyCode, char keyChar, boolean pressed, boolean repeating) { this.keyCode = keyCode; this.keyChar = keyChar; this.pressed = pressed; this.repeating = repeating; } /** * Returns the key character. Returns 0 if the key has no character. * * @return the key character. 0 if the key has no character. */ public char getKeyChar() { return keyChar; } /** * The key code. * <p> * See KEY_*** constants in {@link KeyInput}. * * @return key code. */ public int getKeyCode() { return keyCode; } /** * Returns true if this event is key press, false is it was a key release. * * @return true if this event is key press, false is it was a key release. */ public boolean isPressed() { return pressed; } /** * Returns true if this event is a repeat event. Not used anymore. * * @return true if this event is a repeat event */ public boolean isRepeating() { return repeating; } /** * Returns true if this event is a key release, false if it was a key press. * * @return true if this event is a key release, false if it was a key press. */ public boolean isReleased() { return !pressed; } @Override public String toString(){ String str = "Key(CODE="+keyCode; if (keyChar != '\0') str = str + ", CHAR=" + keyChar; if (repeating){ return str + ", REPEATING)"; }else if (pressed){ return str + ", PRESSED)"; }else{ return str + ", RELEASED)"; } } }