/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.audio; import com.jme3.audio.AudioData.DataType; import com.jme3.util.BufferUtils; import com.jme3.util.NativeObject; import java.nio.ByteBuffer; /** * An <code>AudioBuffer</code> is an implementation of AudioData * where the audio is buffered (stored in memory). All parts of it * are accessible at any time. <br/> * AudioBuffers are useful for short sounds, like effects, etc. * * @author Kirill Vainer */ public class AudioBuffer extends AudioData { /** * The audio data buffer. Should be direct and native ordered. */ protected ByteBuffer audioData; public AudioBuffer(){ super(); } protected AudioBuffer(int id){ super(id); } public DataType getDataType() { return DataType.Buffer; } /** * @return The duration of the audio in seconds. It is expected * that audio is uncompressed. */ public float getDuration(){ int bytesPerSec = (bitsPerSample / 8) * channels * sampleRate; if (audioData != null) return (float) audioData.limit() / bytesPerSec; else return Float.NaN; // unknown } @Override public String toString(){ return getClass().getSimpleName() + "[id="+id+", ch="+channels+", bits="+bitsPerSample + ", rate="+sampleRate+", duration="+getDuration()+"]"; } /** * Update the data in the buffer with new data. * @param data */ public void updateData(ByteBuffer data){ this.audioData = data; updateNeeded = true; } /** * @return The buffered audio data. */ public ByteBuffer getData(){ return audioData; } public void resetObject() { id = -1; setUpdateNeeded(); } @Override protected void deleteNativeBuffers() { if (audioData != null) { BufferUtils.destroyDirectBuffer(audioData); } } @Override public void deleteObject(Object rendererObject) { ((AudioRenderer)rendererObject).deleteAudioData(this); } @Override public NativeObject createDestructableClone() { return new AudioBuffer(id); } @Override public long getUniqueId() { return ((long)OBJTYPE_AUDIOBUFFER << 32) | ((long)id); } }