/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.light; import com.jme3.scene.Geometry; import java.util.ArrayList; import java.util.List; /** * This strategy returns the closest probe from the rendered object. * * This is the most basic strategy : The fastest and the easiest. * Though it has severe graphical draw backs as there might be very visible seams * on static object and some "poping" on dynamic objects. * * @author Nehon */ public class BasicProbeBlendingStrategy implements LightProbeBlendingStrategy { List<LightProbe> lightProbes = new ArrayList<LightProbe>(); @Override public void registerProbe(LightProbe probe) { lightProbes.add(probe); } @Override public void populateProbes(Geometry g, LightList lightList) { if (!lightProbes.isEmpty()) { //The first probe is actually the closest to the geometry since the //light list is sorted according to the distance to the geom. LightProbe p = lightProbes.get(0); if (p.isReady()) { lightList.add(p); } //clearing the list for next pass. lightProbes.clear(); } } }