/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.shader.plugins; import com.jme3.asset.AssetInfo; import com.jme3.asset.AssetKey; import com.jme3.asset.AssetLoadException; import com.jme3.asset.AssetLoader; import com.jme3.asset.AssetManager; import com.jme3.asset.cache.AssetCache; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.Reader; import java.util.*; /** * GLSL File parser that supports #import pre-processor statement */ public class GLSLLoader implements AssetLoader { private AssetManager assetManager; private Map<String, ShaderDependencyNode> dependCache = new HashMap<String, ShaderDependencyNode>(); /** * Used to load {@link ShaderDependencyNode}s. * Asset caching is disabled. */ private class ShaderDependencyKey extends AssetKey<Reader> { public ShaderDependencyKey(String name) { super(name); } @Override public Class<? extends AssetCache> getCacheType() { // Disallow caching here return null; } } /** * Creates a {@link ShaderDependencyNode} from a stream representing shader code. * * @param in The input stream containing shader code * @param nodeName * @return * @throws IOException */ private ShaderDependencyNode loadNode(Reader reader, String nodeName) { ShaderDependencyNode node = new ShaderDependencyNode(nodeName); StringBuilder sb = new StringBuilder(); StringBuilder sbExt = new StringBuilder(); BufferedReader bufReader = null; try { bufReader = new BufferedReader(reader); String ln; if (!nodeName.equals("[main]")) { sb.append("// -- begin import ").append(nodeName).append(" --\n"); } while ((ln = bufReader.readLine()) != null) { if (ln.trim().startsWith("#import ")) { ln = ln.trim().substring(8).trim(); if (ln.startsWith("\"") && ln.endsWith("\"") && ln.length() > 3) { // import user code // remove quotes to get filename ln = ln.substring(1, ln.length() - 1); if (ln.equals(nodeName)) { throw new IOException("Node depends on itself."); } // check cache first ShaderDependencyNode dependNode = dependCache.get(ln); if (dependNode == null) { Reader dependNodeReader = assetManager.loadAsset(new ShaderDependencyKey(ln)); dependNode = loadNode(dependNodeReader, ln); } node.addDependency(sb.length(), dependNode); } } else if (ln.trim().startsWith("#extension ")) { sbExt.append(ln).append('\n'); } else { sb.append(ln).append('\n'); } } if (!nodeName.equals("[main]")) { sb.append("// -- end import ").append(nodeName).append(" --\n"); } } catch (IOException ex) { if (bufReader != null) { try { bufReader.close(); } catch (IOException ex1) { } } throw new AssetLoadException("Failed to load shader node: " + nodeName, ex); } node.setSource(sb.toString()); node.setExtensions(sbExt.toString()); dependCache.put(nodeName, node); return node; } private ShaderDependencyNode nextIndependentNode() throws IOException { Collection<ShaderDependencyNode> allNodes = dependCache.values(); if (allNodes == null || allNodes.isEmpty()) { return null; } for (ShaderDependencyNode node : allNodes) { if (node.getDependOnMe().isEmpty()) { return node; } } // Circular dependency found.. for (ShaderDependencyNode node : allNodes){ System.out.println(node.getName()); } throw new IOException("Circular dependency."); } private String resolveDependencies(ShaderDependencyNode node, Set<ShaderDependencyNode> alreadyInjectedSet, StringBuilder extensions) { if (alreadyInjectedSet.contains(node)) { return "// " + node.getName() + " was already injected at the top.\n"; } else { alreadyInjectedSet.add(node); } if (!node.getExtensions().isEmpty()) { extensions.append(node.getExtensions()); } if (node.getDependencies().isEmpty()) { return node.getSource(); } else { StringBuilder sb = new StringBuilder(node.getSource()); List<String> resolvedShaderNodes = new ArrayList<String>(); for (ShaderDependencyNode dependencyNode : node.getDependencies()) { resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions)); } List<Integer> injectIndices = node.getDependencyInjectIndices(); for (int i = resolvedShaderNodes.size() - 1; i >= 0; i--) { // Must insert them backwards .. sb.insert(injectIndices.get(i), resolvedShaderNodes.get(i)); } return sb.toString(); } } public Object load(AssetInfo info) throws IOException { // The input stream provided is for the vertex shader, // to retrieve the fragment shader, use the content manager this.assetManager = info.getManager(); Reader reader = new InputStreamReader(info.openStream()); if (info.getKey().getExtension().equals("glsllib")) { // NOTE: Loopback, GLSLLIB is loaded by this loader // and needs data as InputStream return reader; } else { ShaderDependencyNode rootNode = loadNode(reader, "[main]"); StringBuilder extensions = new StringBuilder(); String code = resolveDependencies(rootNode, new HashSet<ShaderDependencyNode>(), extensions); extensions.append(code); dependCache.clear(); return extensions.toString(); } } }