/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.system; /** * <code>Timer</code> is the base class for a high resolution timer. It is * created from getTimer("display system") * * @author Mark Powell * @version $Id: Timer.java,v 1.18 2007/03/09 10:19:34 rherlitz Exp $ */ public abstract class Timer { /** * Returns the current time in ticks. A tick is an arbitrary measure of time * defined by the timer implementation. The number of ticks per second is * given by <code>getResolution()</code>. The timer starts at 0 ticks. * * @return a long value representing the current time */ public abstract long getTime(); /** * Returns the time in seconds. The timer starts * at 0.0 seconds. * * @return the current time in seconds */ public float getTimeInSeconds() { return getTime() / (float) getResolution(); } /** * Returns the resolution of the timer. * * @return the number of timer ticks per second */ public abstract long getResolution(); /** * Returns the "calls per second". If this is called every frame, then it * will return the "frames per second". * * @return The "calls per second". */ public abstract float getFrameRate(); /** * Returns the time, in seconds, between the last call and the current one. * * @return Time between this call and the last one. */ public abstract float getTimePerFrame(); /** * <code>update</code> recalculates the frame rate based on the previous * call to update. It is assumed that update is called each frame. */ public abstract void update(); /** * Reset the timer to 0. Clear any tpf history. */ public abstract void reset(); }