/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.asset.cache; import com.jme3.asset.AssetKey; /** * <code>AssetCache</code> is an interface for asset caches. * Allowing storage of loaded resources in order to improve their access time * if they are requested again in a short period of time. * Depending on the asset type and how it is used, a specialized * caching method can be selected that is most appropriate for that asset type. * The asset cache must be thread safe. * <p> * Some caches are used to manage cloneable assets, which track reachability * based on a shared key in all instances exposed in user code. * E.g. {@link WeakRefCloneAssetCache} uses this approach. * For those particular caches, either {@link #registerAssetClone(com.jme3.asset.AssetKey, java.lang.Object) } * or {@link #notifyNoAssetClone() } <b>MUST</b> be called to avoid memory * leaking following a successful {@link #addToCache(com.jme3.asset.AssetKey, java.lang.Object) } * or {@link #getFromCache(com.jme3.asset.AssetKey) } call! * * @author Kirill Vainer */ public interface AssetCache { /** * Adds an asset to the cache. * Once added, it should be possible to retrieve the asset * by using the {@link #getFromCache(com.jme3.asset.AssetKey) } method. * However the caching criteria may at some point choose that the asset * should be removed from the cache to save memory, in that case, * {@link #getFromCache(com.jme3.asset.AssetKey) } will return null. * <p><font color="red">Thread-Safe</font> * * @param <T> The type of the asset to cache. * @param key The asset key that can be used to look up the asset. * @param obj The asset data to cache. */ public <T> void addToCache(AssetKey<T> key, T obj); /** * This should be called by the asset manager when it has successfully * acquired a cached asset (with {@link #getFromCache(com.jme3.asset.AssetKey) }) * and cloned it for use. * <p><font color="red">Thread-Safe</font> * * @param <T> The type of the asset to register. * @param key The asset key of the loaded asset (used to retrieve from cache) * @param clone The <strong>clone</strong> of the asset retrieved from * the cache. */ public <T> void registerAssetClone(AssetKey<T> key, T clone); /** * Notifies the cache that even though the methods {@link #addToCache(com.jme3.asset.AssetKey, java.lang.Object) } * or {@link #getFromCache(com.jme3.asset.AssetKey) } were used, there won't * be a call to {@link #registerAssetClone(com.jme3.asset.AssetKey, java.lang.Object) } * for some reason. For example, if an error occurred during loading * or if the addToCache/getFromCache were used from user code. */ public void notifyNoAssetClone(); /** * Retrieves an asset from the cache. * It is possible to add an asset to the cache using * {@link #addToCache(com.jme3.asset.AssetKey, java.lang.Object) }. * The asset may be removed from the cache automatically even if * it was added previously, in that case, this method will return null. * <p><font color="red">Thread-Safe</font> * * @param <T> The type of the asset to retrieve * @param key The key used to lookup the asset. * @return The asset that was previously cached, or null if not found. */ public <T> T getFromCache(AssetKey<T> key); /** * Deletes an asset from the cache. * <p><font color="red">Thread-Safe</font> * * @param key The asset key to find the asset to delete. * @return True if the asset was successfully found in the cache * and removed. */ public boolean deleteFromCache(AssetKey key); /** * Deletes all assets from the cache. * <p><font color="red">Thread-Safe</font> */ public void clearCache(); }