/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.terrain.geomipmap.lodcalc; import com.jme3.export.Savable; import com.jme3.math.Vector3f; import com.jme3.terrain.geomipmap.TerrainPatch; import com.jme3.terrain.geomipmap.UpdatedTerrainPatch; import java.util.HashMap; import java.util.List; /** * Calculate the Level of Detail of a terrain patch based on the * cameras, or other locations. * * @author Brent Owens */ public interface LodCalculator extends Savable, Cloneable { public boolean calculateLod(TerrainPatch terrainPatch, List<Vector3f> locations, HashMap<String,UpdatedTerrainPatch> updates); public LodCalculator clone(); public void turnOffLod(); public void turnOnLod(); public boolean isLodOff(); /** * If true, then this calculator can cause neighbouring terrain chunks to * have LOD levels that are greater than 1 apart. * Entropy algorithms will want to return true for this. Straight distance * calculations will just want to return false. */ public boolean usesVariableLod(); }