/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.animation; import com.jme3.animation.AnimControl; import com.jme3.animation.AnimationFactory; import com.jme3.animation.LoopMode; import com.jme3.app.DebugKeysAppState; import com.jme3.app.FlyCamAppState; import com.jme3.app.ResetStatsState; import com.jme3.app.SimpleApplication; import com.jme3.app.StatsAppState; import com.jme3.cinematic.Cinematic; import com.jme3.cinematic.MotionPath; import com.jme3.cinematic.PlayState; import com.jme3.cinematic.events.AnimationEvent; import com.jme3.cinematic.events.MotionEvent; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.AmbientLight; import com.jme3.light.PointLight; import com.jme3.light.SpotLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.FXAAFilter; import com.jme3.post.ssao.SSAOFilter; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.CameraNode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Quad; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.shadow.SpotLightShadowRenderer; /** * * @author Nehon */ public class TestJaime extends SimpleApplication { Cinematic cinematic; public static void main(String... argv){ TestJaime app = new TestJaime(); app.start(); } @Override public void simpleInitApp() { stateManager.detach(stateManager.getState(FlyCamAppState.class)); stateManager.detach(stateManager.getState(ResetStatsState.class)); stateManager.detach(stateManager.getState(DebugKeysAppState.class)); stateManager.detach(stateManager.getState(StatsAppState.class)); final Node jaime = LoadModel(); setupLights(); setupCamera(); setupFloor(); setupCinematic(jaime); setupInput(); } public Node LoadModel() { Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o"); jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); rootNode.attachChild(jaime); return jaime; } public void setupLights() { AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1)); rootNode.addLight(al); SpotLight sl = new SpotLight(); sl.setColor(ColorRGBA.White.mult(1.0f)); sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f)); sl.setDirection(sl.getPosition().mult(-1)); sl.setSpotOuterAngle(0.1f); sl.setSpotInnerAngle(0.004f); rootNode.addLight(sl); //pointlight to fake indirect light coming from the ground PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White.mult(1.5f)); pl.setPosition(new Vector3f(0, 0, 1)); pl.setRadius(2); rootNode.addLight(pl); SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024); shadows.setLight(sl); shadows.setShadowIntensity(0.3f); shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8); viewPort.addProcessor(shadows); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);; fpp.addFilter(filter); fpp.addFilter(new FXAAFilter()); fpp.addFilter(new FXAAFilter()); viewPort.addProcessor(fpp); } public void setupCamera() { flyCam.setEnabled(false); } public void setupCinematic(final Node jaime) { cinematic = new Cinematic(rootNode, 60); stateManager.attach(cinematic); jaime.move(0, 0, -3); AnimationFactory af = new AnimationFactory(0.7f, "JumpForward"); af.addTimeTranslation(0, new Vector3f(0, 0, -3)); af.addTimeTranslation(0.35f, new Vector3f(0, 1, -1.5f)); af.addTimeTranslation(0.7f, new Vector3f(0, 0, 0)); jaime.getControl(AnimControl.class).addAnim(af.buildAnimation()); cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "Idle",3, LoopMode.DontLoop)); float jumpStart = cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "JumpStart", LoopMode.DontLoop)); cinematic.addCinematicEvent(jumpStart+0.2f, new AnimationEvent(jaime, "JumpForward", LoopMode.DontLoop,1)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "JumpEnd", LoopMode.DontLoop)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Punches", LoopMode.DontLoop)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "SideKick", LoopMode.DontLoop)); float camStart = cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Taunt", LoopMode.DontLoop)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle",1, LoopMode.DontLoop)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Wave", LoopMode.DontLoop)); cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle", LoopMode.DontLoop)); CameraNode camNode = cinematic.bindCamera("cam", cam); camNode.setLocalTranslation(new Vector3f(1.1f, 1.2f, 2.9f)); camNode.lookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y); MotionPath path = new MotionPath(); path.addWayPoint(new Vector3f(1.1f, 1.2f, 2.9f)); path.addWayPoint(new Vector3f(0f, 1.2f, 3.0f)); path.addWayPoint(new Vector3f(-1.1f, 1.2f, 2.9f)); path.enableDebugShape(assetManager, rootNode); path.setCurveTension(0.8f); MotionEvent camMotion = new MotionEvent(camNode, path,6); camMotion.setDirectionType(MotionEvent.Direction.LookAt); camMotion.setLookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y); cinematic.addCinematicEvent(camStart, camMotion); cinematic.activateCamera(0, "cam"); cinematic.fitDuration(); cinematic.setSpeed(1.2f); cinematic.setLoopMode(LoopMode.Loop); cinematic.play(); } public void setupFloor() { Quad q = new Quad(20, 20); q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10)); Geometry geom = new Geometry("floor", q); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setColor("Diffuse", ColorRGBA.White); mat.setColor("Specular", ColorRGBA.White); mat.setColor("Ambient", ColorRGBA.Black); mat.setBoolean("UseMaterialColors", true); mat.setFloat("Shininess", 0); geom.setMaterial(mat); geom.rotate(-FastMath.HALF_PI, 0, 0); geom.center(); geom.setShadowMode(RenderQueue.ShadowMode.Receive); rootNode.attachChild(geom); } public void setupInput() { inputManager.addMapping("start", new KeyTrigger(KeyInput.KEY_PAUSE)); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if(name.equals("start") && isPressed){ if(cinematic.getPlayState() != PlayState.Playing){ cinematic.play(); }else{ cinematic.pause(); } } } }, "start"); } }