package jme3test.helloworld; import com.jme3.app.SimpleApplication; import com.jme3.audio.AudioNode; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; /** Sample 11 - playing 3D audio. */ public class HelloAudio extends SimpleApplication { private AudioNode audio_gun; private AudioNode audio_nature; private Geometry player; public static void main(String[] args) { HelloAudio app = new HelloAudio(); app.start(); } @Override public void simpleInitApp() { flyCam.setMoveSpeed(40); /** just a blue box floating in space */ Box box1 = new Box(1, 1, 1); player = new Geometry("Player", box1); Material mat1 = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); /** custom init methods, see below */ initKeys(); initAudio(); } /** We create two audio nodes. */ private void initAudio() { /* gun shot sound is to be triggered by a mouse click. */ audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); audio_gun.setPositional(false); audio_gun.setLooping(false); audio_gun.setVolume(2); rootNode.attachChild(audio_gun); /* nature sound - keeps playing in a loop. */ audio_nature = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true); audio_nature.setLooping(true); // activate continuous playing audio_nature.setPositional(true); audio_nature.setVolume(3); rootNode.attachChild(audio_nature); audio_nature.play(); // play continuously! } /** Declaring "Shoot" action, mapping it to a trigger (mouse left click). */ private void initKeys() { inputManager.addMapping("Shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "Shoot"); } /** Defining the "Shoot" action: Play a gun sound. */ private ActionListener actionListener = new ActionListener() { @Override public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("Shoot") && !keyPressed) { audio_gun.playInstance(); // play each instance once! } } }; /** Move the listener with the a camera - for 3D audio. */ @Override public void simpleUpdate(float tpf) { listener.setLocation(cam.getLocation()); listener.setRotation(cam.getRotation()); } }