/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.system.lwjgl; import com.jme3.math.FastMath; import com.jme3.system.Timer; import java.util.logging.Level; import java.util.logging.Logger; import org.lwjgl.Sys; /** * <code>Timer</code> handles the system's time related functionality. This * allows the calculation of the framerate. To keep the framerate calculation * accurate, a call to update each frame is required. <code>Timer</code> is a * singleton object and must be created via the <code>getTimer</code> method. * * @author Mark Powell * @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $ */ public class LwjglSmoothingTimer extends Timer { private static final Logger logger = Logger.getLogger(LwjglSmoothingTimer.class .getName()); private long lastFrameDiff; //frame rate parameters. private long oldTime; private float lastTPF, lastFPS; public static int TIMER_SMOOTHNESS = 32; private long[] tpf; private int smoothIndex; private final static long LWJGL_TIMER_RES = Sys.getTimerResolution(); private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES ); private static float invTimerRezSmooth; public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES); private long startTime; private boolean allSmooth = false; /** * Constructor builds a <code>Timer</code> object. All values will be * initialized to it's default values. */ public LwjglSmoothingTimer() { reset(); //print timer resolution info logger.log(Level.FINE, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES); } public void reset() { lastFrameDiff = 0; lastFPS = 0; lastTPF = 0; // init to -1 to indicate this is a new timer. oldTime = -1; //reset time startTime = Sys.getTime(); tpf = new long[TIMER_SMOOTHNESS]; smoothIndex = TIMER_SMOOTHNESS - 1; invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS)); // set tpf... -1 values will not be used for calculating the average in update() for ( int i = tpf.length; --i >= 0; ) { tpf[i] = -1; } } /** * @see Timer#getTime() */ public long getTime() { return Sys.getTime() - startTime; } /** * @see Timer#getResolution() */ public long getResolution() { return LWJGL_TIMER_RES; } /** * <code>getFrameRate</code> returns the current frame rate since the last * call to <code>update</code>. * * @return the current frame rate. */ public float getFrameRate() { return lastFPS; } public float getTimePerFrame() { return lastTPF; } /** * <code>update</code> recalulates the frame rate based on the previous * call to update. It is assumed that update is called each frame. */ public void update() { long newTime = Sys.getTime(); long oldTime = this.oldTime; this.oldTime = newTime; if ( oldTime == -1 ) { // For the first frame use 60 fps. This value will not be counted in further averages. // This is done so initialization code between creating the timer and the first // frame is not counted as a single frame on it's own. lastTPF = 1 / 60f; lastFPS = 1f / lastTPF; return; } long frameDiff = newTime - oldTime; long lastFrameDiff = this.lastFrameDiff; if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) { frameDiff = lastFrameDiff *100; } this.lastFrameDiff = frameDiff; tpf[smoothIndex] = frameDiff; smoothIndex--; if ( smoothIndex < 0 ) { smoothIndex = tpf.length - 1; } lastTPF = 0.0f; if (!allSmooth) { int smoothCount = 0; for ( int i = tpf.length; --i >= 0; ) { if ( tpf[i] != -1 ) { lastTPF += tpf[i]; smoothCount++; } } if (smoothCount == tpf.length) allSmooth = true; lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount ); } else { for ( int i = tpf.length; --i >= 0; ) { if ( tpf[i] != -1 ) { lastTPF += tpf[i]; } } lastTPF *= invTimerRezSmooth; } if ( lastTPF < FastMath.FLT_EPSILON ) { lastTPF = FastMath.FLT_EPSILON; } lastFPS = 1f / lastTPF; } /** * <code>toString</code> returns the string representation of this timer * in the format: <br> * <br> * jme.utility.Timer@1db699b <br> * Time: {LONG} <br> * FPS: {LONG} <br> * * @return the string representation of this object. */ @Override public String toString() { String string = super.toString(); string += "\nTime: " + oldTime; string += "\nFPS: " + getFrameRate(); return string; } }