/* * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.light; import com.jme3.bounding.BoundingBox; import com.jme3.bounding.BoundingSphere; import com.jme3.export.*; import com.jme3.math.ColorRGBA; import com.jme3.renderer.Camera; import com.jme3.scene.Spatial; import com.jme3.util.TempVars; import java.io.IOException; /** * Abstract class for representing a light source. * <p> * All light source types have a color. */ public abstract class Light implements Savable, Cloneable { /** * Describes the light type. */ public enum Type { /** * Directional light * * @see DirectionalLight */ Directional(0), /** * Point light * * @see PointLight */ Point(1), /** * Spot light. * * @see SpotLight */ Spot(2), /** * Ambient light * * @see AmbientLight */ Ambient(3), /** * Light probe * @see LightProbe */ Probe(4); private int typeId; Type(int type){ this.typeId = type; } /** * Returns an index for the light type * @return an index for the light type */ public int getId(){ return typeId; } } protected ColorRGBA color = new ColorRGBA(ColorRGBA.White); /** * Used in LightList for caching the distance * to the owner spatial. Should be reset after the sorting. */ protected transient float lastDistance = -1; protected boolean enabled = true; /** * The light name. */ protected String name; boolean frustumCheckNeeded = true; boolean intersectsFrustum = false; protected Light() { } protected Light(ColorRGBA color) { setColor(color); } /** * Returns the color of the light. * * @return The color of the light. */ public ColorRGBA getColor() { return color; } /** * This method sets the light name. * * @param name the light name */ public void setName(String name) { this.name = name; } /** * Return the light name. * * @return the light name */ public String getName() { return name; } /* public void setLastDistance(float lastDistance){ this.lastDistance = lastDistance; } public float getLastDistance(){ return lastDistance; } */ /** * Sets the light color. * * @param color the light color. */ public void setColor(ColorRGBA color){ this.color.set(color); } /** * Returns true if this light is enabled. * @return true if enabled, otherwise false. */ public boolean isEnabled() { return enabled; } /** * Set to false in order to disable a light and have it filtered out from being included in rendering. * * @param enabled true to enable and false to disable the light. */ public void setEnabled(boolean enabled) { this.enabled = enabled; } public boolean isFrustumCheckNeeded() { return frustumCheckNeeded; } public void setFrustumCheckNeeded(boolean frustumCheckNeeded) { this.frustumCheckNeeded = frustumCheckNeeded; } public boolean isIntersectsFrustum() { return intersectsFrustum; } public void setIntersectsFrustum(boolean intersectsFrustum) { this.intersectsFrustum = intersectsFrustum; } /** * Determines if the light intersects with the given bounding box. * <p> * For non-local lights, such as {@link DirectionalLight directional lights}, * {@link AmbientLight ambient lights}, or {@link PointLight point lights} * without influence radius, this method should always return true. * * @param box The box to check intersection against. * @param vars TempVars in case it is needed. * * @return True if the light intersects the box, false otherwise. */ public abstract boolean intersectsBox(BoundingBox box, TempVars vars); /** * Determines if the light intersects with the given bounding sphere. * <p> * For non-local lights, such as {@link DirectionalLight directional lights}, * {@link AmbientLight ambient lights}, or {@link PointLight point lights} * without influence radius, this method should always return true. * * @param sphere The sphere to check intersection against. * @param vars TempVars in case it is needed. * * @return True if the light intersects the sphere, false otherwise. */ public abstract boolean intersectsSphere(BoundingSphere sphere, TempVars vars); /** * Determines if the light intersects with the given camera frustum. * * For non-local lights, such as {@link DirectionalLight directional lights}, * {@link AmbientLight ambient lights}, or {@link PointLight point lights} * without influence radius, this method should always return true. * * @param camera The camera frustum to check intersection against. * @param vars TempVars in case it is needed. * @return True if the light intersects the frustum, false otherwise. */ public abstract boolean intersectsFrustum(Camera camera, TempVars vars); @Override public Light clone(){ try { Light l = (Light) super.clone(); l.color = color.clone(); return l; } catch (CloneNotSupportedException ex) { throw new AssertionError(); } } public void write(JmeExporter ex) throws IOException { OutputCapsule oc = ex.getCapsule(this); oc.write(color, "color", null); oc.write(enabled, "enabled", true); oc.write(name, "name", null); } public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); color = (ColorRGBA) ic.readSavable("color", null); enabled = ic.readBoolean("enabled", true); name = ic.readString("name", null); } /** * Used internally to compute the last distance value. */ protected abstract void computeLastDistance(Spatial owner); /** * Returns the light type * * @return the light type * * @see Type */ public abstract Type getType(); }