/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.cinematic.events; import com.jme3.animation.LoopMode; /** * A sound track to be played in a cinematic. * @author Nehon * @deprecated use SoundEvent instead */ @Deprecated public class SoundTrack extends SoundEvent { /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") */ public SoundTrack(String path) { super(path); } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param stream true to make the audio data streamed */ public SoundTrack(String path, boolean stream) { super(path, stream); } public SoundTrack(String path, boolean stream, float initialDuration) { super(path, stream, initialDuration); } public SoundTrack(String path, boolean stream, LoopMode loopMode) { super(path, stream, loopMode); } public SoundTrack(String path, boolean stream, float initialDuration, LoopMode loopMode) { super(path, stream, initialDuration, loopMode); } public SoundTrack(String path, float initialDuration) { super(path, initialDuration); } public SoundTrack(String path, LoopMode loopMode) { super(path, loopMode); } public SoundTrack(String path, float initialDuration, LoopMode loopMode) { super(path, initialDuration, loopMode); } public SoundTrack() { super(); } }