/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.niftygui; import com.jme3.asset.AssetManager; import com.jme3.audio.AudioNode; import com.jme3.audio.AudioRenderer; import de.lessvoid.nifty.sound.SoundSystem; import de.lessvoid.nifty.spi.sound.SoundDevice; import de.lessvoid.nifty.spi.sound.SoundHandle; import de.lessvoid.nifty.tools.resourceloader.NiftyResourceLoader; public class SoundDeviceJme implements SoundDevice { protected AssetManager assetManager; protected AudioRenderer ar; public SoundDeviceJme(AssetManager assetManager, AudioRenderer ar){ this.assetManager = assetManager; this.ar = ar; } public void setResourceLoader(NiftyResourceLoader niftyResourceLoader) { } public SoundHandle loadSound(SoundSystem soundSystem, String filename) { AudioNode an = new AudioNode(assetManager, filename, false); an.setPositional(false); return new SoundHandleJme(ar, an); } public SoundHandle loadMusic(SoundSystem soundSystem, String filename) { return new SoundHandleJme(ar, assetManager, filename); } public void update(int delta) { } }