/* * Copyright (c) 2009-2014 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.opengl; import com.jme3.material.RenderState; import com.jme3.material.RenderState.BlendFunc; import com.jme3.material.RenderState.StencilOperation; import com.jme3.material.RenderState.TestFunction; import com.jme3.math.*; import com.jme3.opencl.OpenCLObjectManager; import com.jme3.renderer.*; import com.jme3.scene.Mesh; import com.jme3.scene.Mesh.Mode; import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer.Format; import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Usage; import com.jme3.shader.Attribute; import com.jme3.shader.Shader; import com.jme3.shader.Shader.ShaderSource; import com.jme3.shader.Shader.ShaderType; import com.jme3.shader.Uniform; import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer.RenderBuffer; import com.jme3.texture.Image; import com.jme3.texture.Texture; import com.jme3.texture.Texture.ShadowCompareMode; import com.jme3.texture.Texture.WrapAxis; import com.jme3.texture.image.LastTextureState; import com.jme3.util.BufferUtils; import com.jme3.util.ListMap; import com.jme3.util.MipMapGenerator; import com.jme3.util.NativeObjectManager; import java.nio.*; import java.util.Arrays; import java.util.EnumMap; import java.util.EnumSet; import java.util.HashSet; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import java.util.regex.Matcher; import java.util.regex.Pattern; import jme3tools.shader.ShaderDebug; public final class GLRenderer implements Renderer { private static final Logger logger = Logger.getLogger(GLRenderer.class.getName()); private static final boolean VALIDATE_SHADER = false; private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*"); private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250); private final StringBuilder stringBuf = new StringBuilder(250); private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1); private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16); private final FloatBuffer floatBuf16 = BufferUtils.createFloatBuffer(16); private final RenderContext context = new RenderContext(); private final NativeObjectManager objManager = new NativeObjectManager(); private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class); private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class); private FrameBuffer mainFbOverride = null; private final Statistics statistics = new Statistics(); private int vpX, vpY, vpW, vpH; private int clipX, clipY, clipW, clipH; private int defaultAnisotropicFilter = 1; private boolean linearizeSrgbImages; private HashSet<String> extensions; private final GL gl; private final GL2 gl2; private final GL3 gl3; private final GL4 gl4; private final GLExt glext; private final GLFbo glfbo; private final TextureUtil texUtil; public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) { this.gl = gl; this.gl2 = gl instanceof GL2 ? (GL2)gl : null; this.gl3 = gl instanceof GL3 ? (GL3)gl : null; this.gl4 = gl instanceof GL4 ? (GL4)gl : null; this.glfbo = glfbo; this.glext = glext; this.texUtil = new TextureUtil(gl, gl2, glext); } @Override public Statistics getStatistics() { return statistics; } @Override public EnumSet<Caps> getCaps() { return caps; } // Not making public yet ... public EnumMap<Limits, Integer> getLimits() { return limits; } private HashSet<String> loadExtensions() { HashSet<String> extensionSet = new HashSet<String>(64); if (caps.contains(Caps.OpenGL30)) { // If OpenGL3+ is available, use the non-deprecated way // of getting supported extensions. gl3.glGetInteger(GL3.GL_NUM_EXTENSIONS, intBuf16); int extensionCount = intBuf16.get(0); for (int i = 0; i < extensionCount; i++) { String extension = gl3.glGetString(GL.GL_EXTENSIONS, i); extensionSet.add(extension); } } else { extensionSet.addAll(Arrays.asList(gl.glGetString(GL.GL_EXTENSIONS).split(" "))); } return extensionSet; } public static int extractVersion(String version) { Matcher m = GLVERSION_PATTERN.matcher(version); if (m.matches()) { int major = Integer.parseInt(m.group(1)); int minor = Integer.parseInt(m.group(2)); if (minor >= 10 && minor % 10 == 0) { // some versions can look like "1.30" instead of "1.3". // make sure to correct for this minor /= 10; } return major * 100 + minor * 10; } else { return -1; } } private boolean hasExtension(String extensionName) { return extensions.contains(extensionName); } private void loadCapabilitiesES() { caps.add(Caps.GLSL100); caps.add(Caps.OpenGLES20); // Important: Do not add OpenGL20 - that's the desktop capability! } private void loadCapabilitiesGL2() { int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION)); if (oglVer >= 200) { caps.add(Caps.OpenGL20); if (oglVer >= 210) { caps.add(Caps.OpenGL21); if (oglVer >= 300) { caps.add(Caps.OpenGL30); if (oglVer >= 310) { caps.add(Caps.OpenGL31); if (oglVer >= 320) { caps.add(Caps.OpenGL32); } if (oglVer >= 330) { caps.add(Caps.OpenGL33); caps.add(Caps.GeometryShader); } if (oglVer >= 400) { caps.add(Caps.OpenGL40); caps.add(Caps.TesselationShader); } } } } } int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION)); switch (glslVer) { default: if (glslVer < 400) { break; } // so that future OpenGL revisions wont break jme3 // fall through intentional case 400: caps.add(Caps.GLSL400); case 330: caps.add(Caps.GLSL330); case 150: caps.add(Caps.GLSL150); case 140: caps.add(Caps.GLSL140); case 130: caps.add(Caps.GLSL130); case 120: caps.add(Caps.GLSL120); case 110: caps.add(Caps.GLSL110); case 100: caps.add(Caps.GLSL100); break; } // Workaround, always assume we support GLSL100 & GLSL110 // Supporting OpenGL 2.0 means supporting GLSL 1.10. caps.add(Caps.GLSL110); caps.add(Caps.GLSL100); // Fix issue in TestRenderToMemory when GL.GL_FRONT is the main // buffer being used. context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER); context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER); // XXX: This has to be GL.GL_BACK for canvas on Mac // Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta // change this value later on ... // initialDrawBuf = GL.GL_BACK; // initialReadBuf = GL.GL_BACK; } private void loadCapabilitiesCommon() { extensions = loadExtensions(); limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)); if (limits.get(Limits.VertexTextureUnits) > 0) { caps.add(Caps.VertexTextureFetch); } limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS)); if (caps.contains(Caps.OpenGLES20)) { limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_VECTORS)); limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS)); } else { limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4); limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4); } limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS)); limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE)); limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE)); if (hasExtension("GL_ARB_draw_instanced") && hasExtension("GL_ARB_instanced_arrays")) { caps.add(Caps.MeshInstancing); } if (hasExtension("GL_OES_element_index_uint") || gl2 != null) { caps.add(Caps.IntegerIndexBuffer); } if (hasExtension("GL_ARB_texture_buffer_object")) { caps.add(Caps.TextureBuffer); } // == texture format extensions == boolean hasFloatTexture; hasFloatTexture = hasExtension("GL_OES_texture_half_float") && hasExtension("GL_OES_texture_float"); if (!hasFloatTexture) { hasFloatTexture = hasExtension("GL_ARB_texture_float") && hasExtension("GL_ARB_half_float_pixel"); if (!hasFloatTexture) { hasFloatTexture = caps.contains(Caps.OpenGL30); } } if (hasFloatTexture) { caps.add(Caps.FloatTexture); } // integer texture format extensions if(hasExtension("GL_EXT_texture_integer") || caps.contains(Caps.OpenGL30)) caps.add(Caps.IntegerTexture); if (hasExtension("GL_OES_depth_texture") || gl2 != null) { caps.add(Caps.DepthTexture); // TODO: GL_OES_depth24 } if (hasExtension("GL_OES_rgb8_rgba8") || hasExtension("GL_ARM_rgba8") || hasExtension("GL_EXT_texture_format_BGRA8888")) { caps.add(Caps.Rgba8); } if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) { caps.add(Caps.PackedDepthStencilBuffer); } if (hasExtension("GL_ARB_color_buffer_float") && hasExtension("GL_ARB_half_float_pixel")) { // XXX: Require both 16 and 32 bit float support for FloatColorBuffer. caps.add(Caps.FloatColorBuffer); } if (hasExtension("GL_ARB_depth_buffer_float")) { caps.add(Caps.FloatDepthBuffer); } if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) || caps.contains(Caps.OpenGL30)) { // Either OpenGL3 is available or both packed_float & half_float_pixel. caps.add(Caps.PackedFloatColorBuffer); caps.add(Caps.PackedFloatTexture); } if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) { caps.add(Caps.SharedExponentTexture); } if (hasExtension("GL_EXT_texture_compression_s3tc")) { caps.add(Caps.TextureCompressionS3TC); } if (hasExtension("GL_ARB_ES3_compatibility")) { caps.add(Caps.TextureCompressionETC2); caps.add(Caps.TextureCompressionETC1); } else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) { caps.add(Caps.TextureCompressionETC1); } // == end texture format extensions == if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) { caps.add(Caps.VertexBufferArray); } if (hasExtension("GL_ARB_texture_non_power_of_two") || hasExtension("GL_OES_texture_npot") || caps.contains(Caps.OpenGL30)) { caps.add(Caps.NonPowerOfTwoTextures); } else { logger.log(Level.WARNING, "Your graphics card does not " + "support non-power-of-2 textures. " + "Some features might not work."); } if (caps.contains(Caps.OpenGLES20)) { // OpenGL ES 2 has some limited support for NPOT textures caps.add(Caps.PartialNonPowerOfTwoTextures); } if (hasExtension("GL_EXT_texture_array") || caps.contains(Caps.OpenGL30)) { caps.add(Caps.TextureArray); } if (hasExtension("GL_EXT_texture_filter_anisotropic")) { caps.add(Caps.TextureFilterAnisotropic); limits.put(Limits.TextureAnisotropy, getInteger(GLExt.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); } if (hasExtension("GL_EXT_framebuffer_object") || caps.contains(Caps.OpenGL30) || caps.contains(Caps.OpenGLES20)) { caps.add(Caps.FrameBuffer); limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT)); limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT)); if (hasExtension("GL_EXT_framebuffer_blit") || caps.contains(Caps.OpenGL30)) { caps.add(Caps.FrameBufferBlit); } if (hasExtension("GL_EXT_framebuffer_multisample")) { caps.add(Caps.FrameBufferMultisample); limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT)); } if (hasExtension("GL_ARB_texture_multisample")) { caps.add(Caps.TextureMultisample); limits.put(Limits.ColorTextureSamples, getInteger(GLExt.GL_MAX_COLOR_TEXTURE_SAMPLES)); limits.put(Limits.DepthTextureSamples, getInteger(GLExt.GL_MAX_DEPTH_TEXTURE_SAMPLES)); if (!limits.containsKey(Limits.FrameBufferSamples)) { // In case they want to query samples on main FB ... limits.put(Limits.FrameBufferSamples, limits.get(Limits.ColorTextureSamples)); } } if (hasExtension("GL_ARB_draw_buffers") || caps.contains(Caps.OpenGL30)) { limits.put(Limits.FrameBufferMrtAttachments, getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB)); if (limits.get(Limits.FrameBufferMrtAttachments) > 1) { caps.add(Caps.FrameBufferMRT); } } else { limits.put(Limits.FrameBufferMrtAttachments, 1); } } if (hasExtension("GL_ARB_multisample")) { boolean available = getInteger(GLExt.GL_SAMPLE_BUFFERS_ARB) != 0; int samples = getInteger(GLExt.GL_SAMPLES_ARB); logger.log(Level.FINER, "Samples: {0}", samples); boolean enabled = gl.glIsEnabled(GLExt.GL_MULTISAMPLE_ARB); if (samples > 0 && available && !enabled) { // Doesn't seem to be neccessary .. OGL spec says its always // set by default? gl.glEnable(GLExt.GL_MULTISAMPLE_ARB); } caps.add(Caps.Multisample); } // Supports sRGB pipeline. if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) || caps.contains(Caps.OpenGL30) ) { caps.add(Caps.Srgb); } // Supports seamless cubemap if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) { caps.add(Caps.SeamlessCubemap); } if (caps.contains(Caps.OpenGL32) && !hasExtension("GL_ARB_compatibility")) { caps.add(Caps.CoreProfile); } if (hasExtension("GL_ARB_get_program_binary")) { int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS); if (binaryFormats > 0) { caps.add(Caps.BinaryShader); } } // Print context information logger.log(Level.INFO, "OpenGL Renderer Information\n" + " * Vendor: {0}\n" + " * Renderer: {1}\n" + " * OpenGL Version: {2}\n" + " * GLSL Version: {3}\n" + " * Profile: {4}", new Object[]{ gl.glGetString(GL.GL_VENDOR), gl.glGetString(GL.GL_RENDERER), gl.glGetString(GL.GL_VERSION), gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" }); // Print capabilities (if fine logging is enabled) if (logger.isLoggable(Level.FINE)) { StringBuilder sb = new StringBuilder(); sb.append("Supported capabilities: \n"); for (Caps cap : caps) { sb.append("\t").append(cap.toString()).append("\n"); } sb.append("\nHardware limits: \n"); for (Limits limit : Limits.values()) { Integer value = limits.get(limit); if (value == null) { value = 0; } sb.append("\t").append(limit.name()).append(" = ") .append(value).append("\n"); } logger.log(Level.FINE, sb.toString()); } texUtil.initialize(caps); } private void loadCapabilities() { if (gl2 != null) { loadCapabilitiesGL2(); } else { loadCapabilitiesES(); } loadCapabilitiesCommon(); } private int getInteger(int en) { intBuf16.clear(); gl.glGetInteger(en, intBuf16); return intBuf16.get(0); } private boolean getBoolean(int en) { gl.glGetBoolean(en, nameBuf); return nameBuf.get(0) != (byte)0; } @SuppressWarnings("fallthrough") public void initialize() { loadCapabilities(); // Initialize default state.. gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); if (caps.contains(Caps.SeamlessCubemap)) { // Enable this globally. Should be OK. gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS); } if (caps.contains(Caps.CoreProfile)) { // Core Profile requires VAO to be bound. gl3.glGenVertexArrays(intBuf16); int vaoId = intBuf16.get(0); gl3.glBindVertexArray(vaoId); } if (gl2 != null) { gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE); if (!caps.contains(Caps.CoreProfile)) { gl2.glEnable(GL2.GL_POINT_SPRITE); } } } public void invalidateState() { context.reset(); if (gl2 != null) { context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER); context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER); } } public void resetGLObjects() { logger.log(Level.FINE, "Reseting objects and invalidating state"); objManager.resetObjects(); statistics.clearMemory(); invalidateState(); } public void cleanup() { logger.log(Level.FINE, "Deleting objects and invalidating state"); objManager.deleteAllObjects(this); OpenCLObjectManager.getInstance().deleteAllObjects(); statistics.clearMemory(); invalidateState(); } /*********************************************************************\ |* Render State *| \*********************************************************************/ public void setDepthRange(float start, float end) { gl.glDepthRange(start, end); } public void clearBuffers(boolean color, boolean depth, boolean stencil) { int bits = 0; if (color) { //See explanations of the depth below, we must enable color write to be able to clear the color buffer if (context.colorWriteEnabled == false) { gl.glColorMask(true, true, true, true); context.colorWriteEnabled = true; } bits = GL.GL_COLOR_BUFFER_BIT; } if (depth) { // glClear(GL.GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false // here s some link on openl board // http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 // if depth clear is requested, we enable the depthMask if (context.depthWriteEnabled == false) { gl.glDepthMask(true); context.depthWriteEnabled = true; } bits |= GL.GL_DEPTH_BUFFER_BIT; } if (stencil) { // May need to set glStencilMask(0xFF) here if we ever allow users // to change the stencil mask. bits |= GL.GL_STENCIL_BUFFER_BIT; } if (bits != 0) { gl.glClear(bits); } } public void setBackgroundColor(ColorRGBA color) { if (!context.clearColor.equals(color)) { gl.glClearColor(color.r, color.g, color.b, color.a); context.clearColor.set(color); } } @Override public void setDefaultAnisotropicFilter(int level) { if (level < 1) { throw new IllegalArgumentException("level cannot be less than 1"); } this.defaultAnisotropicFilter = level; } public void setAlphaToCoverage(boolean value) { if (caps.contains(Caps.Multisample)) { if (value) { gl.glEnable(GLExt.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); } else { gl.glDisable(GLExt.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); } } } public void applyRenderState(RenderState state) { if (gl2 != null) { if (state.isWireframe() && !context.wireframe) { gl2.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE); context.wireframe = true; } else if (!state.isWireframe() && context.wireframe) { gl2.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL); context.wireframe = false; } } if (state.isDepthTest() && !context.depthTestEnabled) { gl.glEnable(GL.GL_DEPTH_TEST); context.depthTestEnabled = true; } else if (!state.isDepthTest() && context.depthTestEnabled) { gl.glDisable(GL.GL_DEPTH_TEST); context.depthTestEnabled = false; } if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) { gl.glDepthFunc(convertTestFunction(state.getDepthFunc())); context.depthFunc = state.getDepthFunc(); } if (state.isDepthWrite() && !context.depthWriteEnabled) { gl.glDepthMask(true); context.depthWriteEnabled = true; } else if (!state.isDepthWrite() && context.depthWriteEnabled) { gl.glDepthMask(false); context.depthWriteEnabled = false; } if (state.isColorWrite() && !context.colorWriteEnabled) { gl.glColorMask(true, true, true, true); context.colorWriteEnabled = true; } else if (!state.isColorWrite() && context.colorWriteEnabled) { gl.glColorMask(false, false, false, false); context.colorWriteEnabled = false; } if (state.isPolyOffset()) { if (!context.polyOffsetEnabled) { gl.glEnable(GL.GL_POLYGON_OFFSET_FILL); gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits()); context.polyOffsetEnabled = true; context.polyOffsetFactor = state.getPolyOffsetFactor(); context.polyOffsetUnits = state.getPolyOffsetUnits(); } else { if (state.getPolyOffsetFactor() != context.polyOffsetFactor || state.getPolyOffsetUnits() != context.polyOffsetUnits) { gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits()); context.polyOffsetFactor = state.getPolyOffsetFactor(); context.polyOffsetUnits = state.getPolyOffsetUnits(); } } } else { if (context.polyOffsetEnabled) { gl.glDisable(GL.GL_POLYGON_OFFSET_FILL); context.polyOffsetEnabled = false; context.polyOffsetFactor = 0; context.polyOffsetUnits = 0; } } if (state.getFaceCullMode() != context.cullMode) { if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { gl.glDisable(GL.GL_CULL_FACE); } else { gl.glEnable(GL.GL_CULL_FACE); } switch (state.getFaceCullMode()) { case Off: break; case Back: gl.glCullFace(GL.GL_BACK); break; case Front: gl.glCullFace(GL.GL_FRONT); break; case FrontAndBack: gl.glCullFace(GL.GL_FRONT_AND_BACK); break; default: throw new UnsupportedOperationException("Unrecognized face cull mode: " + state.getFaceCullMode()); } context.cullMode = state.getFaceCullMode(); } if (state.getBlendMode() != context.blendMode) { if (state.getBlendMode() == RenderState.BlendMode.Off) { gl.glDisable(GL.GL_BLEND); } else { if (context.blendMode == RenderState.BlendMode.Off) { gl.glEnable(GL.GL_BLEND); } switch (state.getBlendMode()) { case Off: break; case Additive: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE); break; case AlphaAdditive: gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE); break; case Alpha: gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); break; case PremultAlpha: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); break; case Modulate: gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO); break; case ModulateX2: gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR); break; case Color: case Screen: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR); break; case Exclusion: gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR); break; case Custom: gl.glBlendFuncSeparate( convertBlendFunc(state.getCustomSfactorRGB()), convertBlendFunc(state.getCustomDfactorRGB()), convertBlendFunc(state.getCustomSfactorAlpha()), convertBlendFunc(state.getCustomDfactorAlpha())); break; default: throw new UnsupportedOperationException("Unrecognized blend mode: " + state.getBlendMode()); } if (state.getBlendEquation() != context.blendEquation || state.getBlendEquationAlpha() != context.blendEquationAlpha) { int colorMode = convertBlendEquation(state.getBlendEquation()); int alphaMode; if (state.getBlendEquationAlpha() == RenderState.BlendEquationAlpha.InheritColor) { alphaMode = colorMode; } else { alphaMode = convertBlendEquationAlpha(state.getBlendEquationAlpha()); } gl.glBlendEquationSeparate(colorMode, alphaMode); context.blendEquation = state.getBlendEquation(); context.blendEquationAlpha = state.getBlendEquationAlpha(); } } context.blendMode = state.getBlendMode(); } if (context.stencilTest != state.isStencilTest() || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation() || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation() || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation() || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation() || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation() || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation() || context.frontStencilFunction != state.getFrontStencilFunction() || context.backStencilFunction != state.getBackStencilFunction()) { context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation(); context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation(); context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation(); context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation(); context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation(); context.frontStencilFunction = state.getFrontStencilFunction(); context.backStencilFunction = state.getBackStencilFunction(); if (state.isStencilTest()) { gl.glEnable(GL.GL_STENCIL_TEST); gl.glStencilOpSeparate(GL.GL_FRONT, convertStencilOperation(state.getFrontStencilStencilFailOperation()), convertStencilOperation(state.getFrontStencilDepthFailOperation()), convertStencilOperation(state.getFrontStencilDepthPassOperation())); gl.glStencilOpSeparate(GL.GL_BACK, convertStencilOperation(state.getBackStencilStencilFailOperation()), convertStencilOperation(state.getBackStencilDepthFailOperation()), convertStencilOperation(state.getBackStencilDepthPassOperation())); gl.glStencilFuncSeparate(GL.GL_FRONT, convertTestFunction(state.getFrontStencilFunction()), 0, Integer.MAX_VALUE); gl.glStencilFuncSeparate(GL.GL_BACK, convertTestFunction(state.getBackStencilFunction()), 0, Integer.MAX_VALUE); } else { gl.glDisable(GL.GL_STENCIL_TEST); } } if (context.lineWidth != state.getLineWidth()) { gl.glLineWidth(state.getLineWidth()); context.lineWidth = state.getLineWidth(); } } private int convertBlendEquation(RenderState.BlendEquation blendEquation) { switch (blendEquation) { case Add: return GL2.GL_FUNC_ADD; case Subtract: return GL2.GL_FUNC_SUBTRACT; case ReverseSubtract: return GL2.GL_FUNC_REVERSE_SUBTRACT; case Min: return GL2.GL_MIN; case Max: return GL2.GL_MAX; default: throw new UnsupportedOperationException("Unrecognized blend operation: " + blendEquation); } } private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) { //Note: InheritColor mode should already be handled, that is why it does not belong the the switch case. switch (blendEquationAlpha) { case Add: return GL2.GL_FUNC_ADD; case Subtract: return GL2.GL_FUNC_SUBTRACT; case ReverseSubtract: return GL2.GL_FUNC_REVERSE_SUBTRACT; case Min: return GL2.GL_MIN; case Max: return GL2.GL_MAX; default: throw new UnsupportedOperationException("Unrecognized alpha blend operation: " + blendEquationAlpha); } } private int convertBlendFunc(BlendFunc blendFunc) { switch (blendFunc) { case Zero: return GL.GL_ZERO; case One: return GL.GL_ONE; case Src_Color: return GL.GL_SRC_COLOR; case One_Minus_Src_Color: return GL.GL_ONE_MINUS_SRC_COLOR; case Dst_Color: return GL.GL_DST_COLOR; case One_Minus_Dst_Color: return GL.GL_ONE_MINUS_DST_COLOR; case Src_Alpha: return GL.GL_SRC_ALPHA; case One_Minus_Src_Alpha: return GL.GL_ONE_MINUS_SRC_ALPHA; case Dst_Alpha: return GL.GL_DST_ALPHA; case One_Minus_Dst_Alpha: return GL.GL_ONE_MINUS_DST_ALPHA; case Src_Alpha_Saturate: return GL.GL_SRC_ALPHA_SATURATE; default: throw new UnsupportedOperationException("Unrecognized blend function operation: " + blendFunc); } } private int convertStencilOperation(StencilOperation stencilOp) { switch (stencilOp) { case Keep: return GL.GL_KEEP; case Zero: return GL.GL_ZERO; case Replace: return GL.GL_REPLACE; case Increment: return GL.GL_INCR; case IncrementWrap: return GL.GL_INCR_WRAP; case Decrement: return GL.GL_DECR; case DecrementWrap: return GL.GL_DECR_WRAP; case Invert: return GL.GL_INVERT; default: throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp); } } private int convertTestFunction(TestFunction testFunc) { switch (testFunc) { case Never: return GL.GL_NEVER; case Less: return GL.GL_LESS; case LessOrEqual: return GL.GL_LEQUAL; case Greater: return GL.GL_GREATER; case GreaterOrEqual: return GL.GL_GEQUAL; case Equal: return GL.GL_EQUAL; case NotEqual: return GL.GL_NOTEQUAL; case Always: return GL.GL_ALWAYS; default: throw new UnsupportedOperationException("Unrecognized test function: " + testFunc); } } /*********************************************************************\ |* Camera and World transforms *| \*********************************************************************/ public void setViewPort(int x, int y, int w, int h) { if (x != vpX || vpY != y || vpW != w || vpH != h) { gl.glViewport(x, y, w, h); vpX = x; vpY = y; vpW = w; vpH = h; } } public void setClipRect(int x, int y, int width, int height) { if (!context.clipRectEnabled) { gl.glEnable(GL.GL_SCISSOR_TEST); context.clipRectEnabled = true; } if (clipX != x || clipY != y || clipW != width || clipH != height) { gl.glScissor(x, y, width, height); clipX = x; clipY = y; clipW = width; clipH = height; } } public void clearClipRect() { if (context.clipRectEnabled) { gl.glDisable(GL.GL_SCISSOR_TEST); context.clipRectEnabled = false; clipX = 0; clipY = 0; clipW = 0; clipH = 0; } } public void postFrame() { objManager.deleteUnused(this); OpenCLObjectManager.getInstance().deleteUnusedObjects(); gl.resetStats(); } /*********************************************************************\ |* Shaders *| \*********************************************************************/ protected void updateUniformLocation(Shader shader, Uniform uniform) { int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); if (loc < 0) { uniform.setLocation(-1); // uniform is not declared in shader logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()}); } else { uniform.setLocation(loc); } } protected void bindProgram(Shader shader) { int shaderId = shader.getId(); if (context.boundShaderProgram != shaderId) { gl.glUseProgram(shaderId); statistics.onShaderUse(shader, true); context.boundShader = shader; context.boundShaderProgram = shaderId; } else { statistics.onShaderUse(shader, false); } } protected void updateUniform(Shader shader, Uniform uniform) { int shaderId = shader.getId(); assert uniform.getName() != null; assert shader.getId() > 0; bindProgram(shader); int loc = uniform.getLocation(); if (loc == -1) { return; } if (loc == -2) { // get uniform location updateUniformLocation(shader, uniform); if (uniform.getLocation() == -1) { // not declared, ignore uniform.clearUpdateNeeded(); return; } loc = uniform.getLocation(); } if (uniform.getVarType() == null) { return; // value not set yet.. } statistics.onUniformSet(); uniform.clearUpdateNeeded(); FloatBuffer fb; IntBuffer ib; switch (uniform.getVarType()) { case Float: Float f = (Float) uniform.getValue(); gl.glUniform1f(loc, f.floatValue()); break; case Vector2: Vector2f v2 = (Vector2f) uniform.getValue(); gl.glUniform2f(loc, v2.getX(), v2.getY()); break; case Vector3: Vector3f v3 = (Vector3f) uniform.getValue(); gl.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ()); break; case Vector4: Object val = uniform.getValue(); if (val instanceof ColorRGBA) { ColorRGBA c = (ColorRGBA) val; gl.glUniform4f(loc, c.r, c.g, c.b, c.a); } else if (val instanceof Vector4f) { Vector4f c = (Vector4f) val; gl.glUniform4f(loc, c.x, c.y, c.z, c.w); } else { Quaternion c = (Quaternion) uniform.getValue(); gl.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW()); } break; case Boolean: Boolean b = (Boolean) uniform.getValue(); gl.glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE); break; case Matrix3: fb = uniform.getMultiData(); assert fb.remaining() == 9; gl.glUniformMatrix3(loc, false, fb); break; case Matrix4: fb = uniform.getMultiData(); assert fb.remaining() == 16; gl.glUniformMatrix4(loc, false, fb); break; case IntArray: ib = (IntBuffer) uniform.getValue(); gl.glUniform1(loc, ib); break; case FloatArray: fb = uniform.getMultiData(); gl.glUniform1(loc, fb); break; case Vector2Array: fb = uniform.getMultiData(); gl.glUniform2(loc, fb); break; case Vector3Array: fb = uniform.getMultiData(); gl.glUniform3(loc, fb); break; case Vector4Array: fb = uniform.getMultiData(); gl.glUniform4(loc, fb); break; case Matrix4Array: fb = uniform.getMultiData(); gl.glUniformMatrix4(loc, false, fb); break; case Int: Integer i = (Integer) uniform.getValue(); gl.glUniform1i(loc, i.intValue()); break; default: throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType()); } } protected void updateShaderUniforms(Shader shader) { ListMap<String, Uniform> uniforms = shader.getUniformMap(); for (int i = 0; i < uniforms.size(); i++) { Uniform uniform = uniforms.getValue(i); if (uniform.isUpdateNeeded()) { updateUniform(shader, uniform); } } } protected void resetUniformLocations(Shader shader) { ListMap<String, Uniform> uniforms = shader.getUniformMap(); for (int i = 0; i < uniforms.size(); i++) { Uniform uniform = uniforms.getValue(i); uniform.reset(); // e.g check location again } } public int convertShaderType(ShaderType type) { switch (type) { case Fragment: return GL.GL_FRAGMENT_SHADER; case Vertex: return GL.GL_VERTEX_SHADER; case Geometry: return GL3.GL_GEOMETRY_SHADER; case TessellationControl: return GL4.GL_TESS_CONTROL_SHADER; case TessellationEvaluation: return GL4.GL_TESS_EVALUATION_SHADER; default: throw new UnsupportedOperationException("Unrecognized shader type."); } } public void updateShaderSourceData(ShaderSource source) { int id = source.getId(); if (id == -1) { // Create id id = gl.glCreateShader(convertShaderType(source.getType())); if (id <= 0) { throw new RendererException("Invalid ID received when trying to create shader."); } source.setId(id); } else { throw new RendererException("Cannot recompile shader source"); } boolean gles2 = caps.contains(Caps.OpenGLES20); String language = source.getLanguage(); if (gles2 && !language.equals("GLSL100")) { throw new RendererException("This shader cannot run in OpenGL ES 2. " + "Only GLSL 1.00 shaders are supported."); } // Upload shader source. // Merge the defines and source code. stringBuf.setLength(0); if (language.startsWith("GLSL")) { int version = Integer.parseInt(language.substring(4)); if (version > 100) { stringBuf.append("#version "); stringBuf.append(language.substring(4)); if (version >= 150) { stringBuf.append(" core"); } stringBuf.append("\n"); } else { if (gles2) { // request GLSL ES (1.00) when compiling under GLES2. stringBuf.append("#version 100\n"); if (source.getType() == ShaderType.Fragment) { // GLES2 requires precision qualifier. stringBuf.append("precision mediump float;\n"); } } else { // version 100 does not exist in desktop GLSL. // put version 110 in that case to enable strict checking // (Only enabled for desktop GL) stringBuf.append("#version 110\n"); } } } if (linearizeSrgbImages) { stringBuf.append("#define SRGB 1\n"); } stringBuf.append("#define ").append(source.getType().name().toUpperCase()).append("_SHADER 1\n"); stringBuf.append(source.getDefines()); stringBuf.append(source.getSource()); intBuf1.clear(); intBuf1.put(0, stringBuf.length()); gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1); gl.glCompileShader(id); gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1); boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE; String infoLog = null; if (VALIDATE_SHADER || !compiledOK) { // even if compile succeeded, check // log for warnings gl.glGetShader(id, GL.GL_INFO_LOG_LENGTH, intBuf1); int length = intBuf1.get(0); if (length > 3) { // get infos infoLog = gl.glGetShaderInfoLog(id, length); } } if (compiledOK) { if (infoLog != null) { logger.log(Level.WARNING, "{0} compiled successfully, compiler warnings: \n{1}", new Object[]{source.getName(), infoLog}); } else { logger.log(Level.FINE, "{0} compiled successfully.", source.getName()); } source.clearUpdateNeeded(); } else { logger.log(Level.WARNING, "Bad compile of:\n{0}", new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString())}); if (infoLog != null) { throw new RendererException("compile error in: " + source + "\n" + infoLog); } else { throw new RendererException("compile error in: " + source + "\nerror: <not provided>"); } } } public void updateShaderData(Shader shader) { int id = shader.getId(); boolean needRegister = false; if (id == -1) { // create program id = gl.glCreateProgram(); if (id == 0) { throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program."); } shader.setId(id); needRegister = true; } // If using GLSL 1.5, we bind the outputs for the user // For versions 3.3 and up, user should use layout qualifiers instead. boolean bindFragDataRequired = false; for (ShaderSource source : shader.getSources()) { if (source.isUpdateNeeded()) { updateShaderSourceData(source); } if (source.getType() == ShaderType.Fragment && source.getLanguage().equals("GLSL150")) { bindFragDataRequired = true; } gl.glAttachShader(id, source.getId()); } if (bindFragDataRequired) { // Check if GLSL version is 1.5 for shader gl3.glBindFragDataLocation(id, 0, "outFragColor"); // For MRT for (int i = 0; i < limits.get(Limits.FrameBufferMrtAttachments); i++) { gl3.glBindFragDataLocation(id, i, "outFragData[" + i + "]"); } } // Link shaders to program gl.glLinkProgram(id); // Check link status gl.glGetProgram(id, GL.GL_LINK_STATUS, intBuf1); boolean linkOK = intBuf1.get(0) == GL.GL_TRUE; String infoLog = null; if (VALIDATE_SHADER || !linkOK) { gl.glGetProgram(id, GL.GL_INFO_LOG_LENGTH, intBuf1); int length = intBuf1.get(0); if (length > 3) { // get infos infoLog = gl.glGetProgramInfoLog(id, length); } } if (linkOK) { if (infoLog != null) { logger.log(Level.WARNING, "Shader linked successfully. Linker warnings: \n{0}", infoLog); } else { logger.fine("Shader linked successfully."); } shader.clearUpdateNeeded(); if (needRegister) { // Register shader for clean up if it was created in this method. objManager.registerObject(shader); statistics.onNewShader(); } else { // OpenGL spec: uniform locations may change after re-link resetUniformLocations(shader); } } else { if (infoLog != null) { throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog); } else { throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: <not provided>"); } } } public void setShader(Shader shader) { if (shader == null) { throw new IllegalArgumentException("Shader cannot be null"); } else { if (shader.isUpdateNeeded()) { updateShaderData(shader); } // NOTE: might want to check if any of the // sources need an update? assert shader.getId() > 0; updateShaderUniforms(shader); bindProgram(shader); } } public void deleteShaderSource(ShaderSource source) { if (source.getId() < 0) { logger.warning("Shader source is not uploaded to GPU, cannot delete."); return; } source.clearUpdateNeeded(); gl.glDeleteShader(source.getId()); source.resetObject(); } public void deleteShader(Shader shader) { if (shader.getId() == -1) { logger.warning("Shader is not uploaded to GPU, cannot delete."); return; } for (ShaderSource source : shader.getSources()) { if (source.getId() != -1) { gl.glDetachShader(shader.getId(), source.getId()); deleteShaderSource(source); } } gl.glDeleteProgram(shader.getId()); statistics.onDeleteShader(); shader.resetObject(); } /*********************************************************************\ |* Framebuffers *| \*********************************************************************/ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { copyFrameBuffer(src, dst, true); } public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { if (caps.contains(Caps.FrameBufferBlit)) { int srcX0 = 0; int srcY0 = 0; int srcX1; int srcY1; int dstX0 = 0; int dstY0 = 0; int dstX1; int dstY1; int prevFBO = context.boundFBO; if (mainFbOverride != null) { if (src == null) { src = mainFbOverride; } if (dst == null) { dst = mainFbOverride; } } if (src != null && src.isUpdateNeeded()) { updateFrameBuffer(src); } if (dst != null && dst.isUpdateNeeded()) { updateFrameBuffer(dst); } if (src == null) { glfbo.glBindFramebufferEXT(GLFbo.GL_READ_FRAMEBUFFER_EXT, 0); srcX0 = vpX; srcY0 = vpY; srcX1 = vpX + vpW; srcY1 = vpY + vpH; } else { glfbo.glBindFramebufferEXT(GLFbo.GL_READ_FRAMEBUFFER_EXT, src.getId()); srcX1 = src.getWidth(); srcY1 = src.getHeight(); } if (dst == null) { glfbo.glBindFramebufferEXT(GLFbo.GL_DRAW_FRAMEBUFFER_EXT, 0); dstX0 = vpX; dstY0 = vpY; dstX1 = vpX + vpW; dstY1 = vpY + vpH; } else { glfbo.glBindFramebufferEXT(GLFbo.GL_DRAW_FRAMEBUFFER_EXT, dst.getId()); dstX1 = dst.getWidth(); dstY1 = dst.getHeight(); } int mask = GL.GL_COLOR_BUFFER_BIT; if (copyDepth) { mask |= GL.GL_DEPTH_BUFFER_BIT; } glfbo.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, GL.GL_NEAREST); glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, prevFBO); } else { throw new RendererException("Framebuffer blitting not supported by the video hardware"); } } private void checkFrameBufferError() { int status = glfbo.glCheckFramebufferStatusEXT(GLFbo.GL_FRAMEBUFFER_EXT); switch (status) { case GLFbo.GL_FRAMEBUFFER_COMPLETE_EXT: break; case GLFbo.GL_FRAMEBUFFER_UNSUPPORTED_EXT: //Choose different formats throw new IllegalStateException("Framebuffer object format is " + "unsupported by the video hardware."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: throw new IllegalStateException("Framebuffer has erronous attachment."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: throw new IllegalStateException("Framebuffer attachments must have same dimensions."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: throw new IllegalStateException("Framebuffer attachments must have same formats."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: throw new IllegalStateException("Incomplete draw buffer."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: throw new IllegalStateException("Incomplete read buffer."); case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: throw new IllegalStateException("Incomplete multisample buffer."); default: //Programming error; will fail on all hardware throw new IllegalStateException("Some video driver error " + "or programming error occured. " + "Framebuffer object status is invalid. "); } } private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) { int id = rb.getId(); if (id == -1) { glfbo.glGenRenderbuffersEXT(intBuf1); id = intBuf1.get(0); rb.setId(id); } if (context.boundRB != id) { glfbo.glBindRenderbufferEXT(GLFbo.GL_RENDERBUFFER_EXT, id); context.boundRB = id; } int rbSize = limits.get(Limits.RenderBufferSize); if (fb.getWidth() > rbSize || fb.getHeight() > rbSize) { throw new RendererException("Resolution " + fb.getWidth() + ":" + fb.getHeight() + " is not supported."); } GLImageFormat glFmt = texUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb()); if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) { int samples = fb.getSamples(); int maxSamples = limits.get(Limits.FrameBufferSamples); if (maxSamples < samples) { samples = maxSamples; } glfbo.glRenderbufferStorageMultisampleEXT(GLFbo.GL_RENDERBUFFER_EXT, samples, glFmt.internalFormat, fb.getWidth(), fb.getHeight()); } else { glfbo.glRenderbufferStorageEXT(GLFbo.GL_RENDERBUFFER_EXT, glFmt.internalFormat, fb.getWidth(), fb.getHeight()); } } private int convertAttachmentSlot(int attachmentSlot) { // can also add support for stencil here if (attachmentSlot == FrameBuffer.SLOT_DEPTH) { return GLFbo.GL_DEPTH_ATTACHMENT_EXT; } else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) { // NOTE: Using depth stencil format requires GL3, this is already // checked via render caps. return GL3.GL_DEPTH_STENCIL_ATTACHMENT; } else if (attachmentSlot < 0 || attachmentSlot >= 16) { throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot); } return GLFbo.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot; } public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) { Texture tex = rb.getTexture(); Image image = tex.getImage(); if (image.isUpdateNeeded()) { // Check NPOT requirements checkNonPowerOfTwo(tex); updateTexImageData(image, tex.getType(), 0, false); // NOTE: For depth textures, sets nearest/no-mips mode // Required to fix "framebuffer unsupported" // for old NVIDIA drivers! setupTextureParams(0, tex); } if (rb.getLayer() < 0){ glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT, convertAttachmentSlot(rb.getSlot()), convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()), image.getId(), 0); } else { gl3.glFramebufferTextureLayer(GLFbo.GL_FRAMEBUFFER_EXT, convertAttachmentSlot(rb.getSlot()), image.getId(), 0, rb.getLayer()); } } public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) { boolean needAttach; if (rb.getTexture() == null) { // if it hasn't been created yet, then attach is required. needAttach = rb.getId() == -1; updateRenderBuffer(fb, rb); } else { needAttach = false; updateRenderTexture(fb, rb); } if (needAttach) { glfbo.glFramebufferRenderbufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, convertAttachmentSlot(rb.getSlot()), GLFbo.GL_RENDERBUFFER_EXT, rb.getId()); } } private void bindFrameBuffer(FrameBuffer fb) { if (fb == null) { if (context.boundFBO != 0) { glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0); statistics.onFrameBufferUse(null, true); context.boundFBO = 0; context.boundFB = null; } } else { assert fb.getId() != -1 && fb.getId() != 0; if (context.boundFBO != fb.getId()) { glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, fb.getId()); context.boundFBO = fb.getId(); context.boundFB = fb; statistics.onFrameBufferUse(fb, true); } else { statistics.onFrameBufferUse(fb, false); } } } public void updateFrameBuffer(FrameBuffer fb) { if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) { throw new IllegalArgumentException("The framebuffer: " + fb + "\nDoesn't have any color/depth buffers"); } int id = fb.getId(); if (id == -1) { glfbo.glGenFramebuffersEXT(intBuf1); id = intBuf1.get(0); fb.setId(id); objManager.registerObject(fb); statistics.onNewFrameBuffer(); } bindFrameBuffer(fb); FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); if (depthBuf != null) { updateFrameBufferAttachment(fb, depthBuf); } for (int i = 0; i < fb.getNumColorBuffers(); i++) { FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i); updateFrameBufferAttachment(fb, colorBuf); } setReadDrawBuffers(fb); checkFrameBufferError(); fb.clearUpdateNeeded(); } public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) { if (fb.getSamples() <= 1) { throw new IllegalArgumentException("Framebuffer must be multisampled"); } if (!caps.contains(Caps.TextureMultisample)) { throw new RendererException("Multisampled textures are not supported"); } setFrameBuffer(fb); Vector2f[] samplePositions = new Vector2f[fb.getSamples()]; FloatBuffer samplePos = BufferUtils.createFloatBuffer(2); for (int i = 0; i < samplePositions.length; i++) { glext.glGetMultisample(GLExt.GL_SAMPLE_POSITION, i, samplePos); samplePos.clear(); samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f, samplePos.get(1) - 0.5f); } return samplePositions; } public void setMainFrameBufferOverride(FrameBuffer fb) { mainFbOverride = null; if (context.boundFBO == 0) { // Main FB is now set to fb, make sure its bound setFrameBuffer(fb); } mainFbOverride = fb; } public void setReadDrawBuffers(FrameBuffer fb) { if (gl2 == null) { return; } final int NONE = -2; final int INITIAL = -1; final int MRT_OFF = 100; if (fb == null) { // Set Read/Draw buffers to initial value. if (context.boundDrawBuf != INITIAL) { gl2.glDrawBuffer(context.initialDrawBuf); context.boundDrawBuf = INITIAL; } if (context.boundReadBuf != INITIAL) { gl2.glReadBuffer(context.initialReadBuf); context.boundReadBuf = INITIAL; } } else { if (fb.getNumColorBuffers() == 0) { // make sure to select NONE as draw buf // no color buffer attached. if (context.boundDrawBuf != NONE) { gl2.glDrawBuffer(GL.GL_NONE); context.boundDrawBuf = NONE; } if (context.boundReadBuf != NONE) { gl2.glReadBuffer(GL.GL_NONE); context.boundReadBuf = NONE; } } else { if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) { throw new RendererException("Framebuffer has more color " + "attachments than are supported" + " by the video hardware!"); } if (fb.isMultiTarget()) { if (!caps.contains(Caps.FrameBufferMRT)) { throw new RendererException("Multiple render targets " + " are not supported by the video hardware"); } if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferMrtAttachments)) { throw new RendererException("Framebuffer has more" + " multi targets than are supported" + " by the video hardware!"); } intBuf16.clear(); for (int i = 0; i < fb.getNumColorBuffers(); i++) { intBuf16.put(GLFbo.GL_COLOR_ATTACHMENT0_EXT + i); } intBuf16.flip(); glext.glDrawBuffers(intBuf16); context.boundDrawBuf = MRT_OFF + fb.getNumColorBuffers(); } else { RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex()); // select this draw buffer if (context.boundDrawBuf != rb.getSlot()) { gl2.glDrawBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot()); context.boundDrawBuf = rb.getSlot(); } } } } } public void setFrameBuffer(FrameBuffer fb) { if (fb == null && mainFbOverride != null) { fb = mainFbOverride; } if (context.boundFB == fb) { if (fb == null || !fb.isUpdateNeeded()) { return; } } if (!caps.contains(Caps.FrameBuffer)) { throw new RendererException("Framebuffer objects are not supported" + " by the video hardware"); } // generate mipmaps for last FB if needed if (context.boundFB != null) { for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) { RenderBuffer rb = context.boundFB.getColorBuffer(i); Texture tex = rb.getTexture(); if (tex != null && tex.getMinFilter().usesMipMapLevels()) { setTexture(0, rb.getTexture()); int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace()); glfbo.glGenerateMipmapEXT(textureType); } } } if (fb == null) { bindFrameBuffer(null); setReadDrawBuffers(null); } else { if (fb.isUpdateNeeded()) { updateFrameBuffer(fb); } else { bindFrameBuffer(fb); setReadDrawBuffers(fb); } // update viewport to reflect framebuffer's resolution setViewPort(0, 0, fb.getWidth(), fb.getHeight()); assert fb.getId() > 0; assert context.boundFBO == fb.getId(); context.boundFB = fb; } } public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE); } private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) { if (fb != null) { RenderBuffer rb = fb.getColorBuffer(); if (rb == null) { throw new IllegalArgumentException("Specified framebuffer" + " does not have a colorbuffer"); } setFrameBuffer(fb); if (gl2 != null) { if (context.boundReadBuf != rb.getSlot()) { gl2.glReadBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot()); context.boundReadBuf = rb.getSlot(); } } } else { setFrameBuffer(null); } gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf); } public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false); readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType); } private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) { intBuf1.put(0, rb.getId()); glfbo.glDeleteRenderbuffersEXT(intBuf1); } public void deleteFrameBuffer(FrameBuffer fb) { if (fb.getId() != -1) { if (context.boundFBO == fb.getId()) { glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0); context.boundFBO = 0; } if (fb.getDepthBuffer() != null) { deleteRenderBuffer(fb, fb.getDepthBuffer()); } if (fb.getColorBuffer() != null) { deleteRenderBuffer(fb, fb.getColorBuffer()); } intBuf1.put(0, fb.getId()); glfbo.glDeleteFramebuffersEXT(intBuf1); fb.resetObject(); statistics.onDeleteFrameBuffer(); } } /*********************************************************************\ |* Textures *| \*********************************************************************/ private int convertTextureType(Texture.Type type, int samples, int face) { if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { throw new RendererException("Multisample textures are not supported" + " by the video hardware."); } switch (type) { case TwoDimensional: if (samples > 1) { return GLExt.GL_TEXTURE_2D_MULTISAMPLE; } else { return GL.GL_TEXTURE_2D; } case TwoDimensionalArray: if (!caps.contains(Caps.TextureArray)) { throw new RendererException("Array textures are not supported" + " by the video hardware."); } if (samples > 1) { return GLExt.GL_TEXTURE_2D_MULTISAMPLE_ARRAY; } else { return GLExt.GL_TEXTURE_2D_ARRAY_EXT; } case ThreeDimensional: if (!caps.contains(Caps.OpenGL20)) { throw new RendererException("3D textures are not supported" + " by the video hardware."); } return GL2.GL_TEXTURE_3D; case CubeMap: if (face < 0) { return GL.GL_TEXTURE_CUBE_MAP; } else if (face < 6) { return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; } else { throw new UnsupportedOperationException("Invalid cube map face index: " + face); } default: throw new UnsupportedOperationException("Unknown texture type: " + type); } } private int convertMagFilter(Texture.MagFilter filter) { switch (filter) { case Bilinear: return GL.GL_LINEAR; case Nearest: return GL.GL_NEAREST; default: throw new UnsupportedOperationException("Unknown mag filter: " + filter); } } private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) { if (haveMips){ switch (filter) { case Trilinear: return GL.GL_LINEAR_MIPMAP_LINEAR; case BilinearNearestMipMap: return GL.GL_LINEAR_MIPMAP_NEAREST; case NearestLinearMipMap: return GL.GL_NEAREST_MIPMAP_LINEAR; case NearestNearestMipMap: return GL.GL_NEAREST_MIPMAP_NEAREST; case BilinearNoMipMaps: return GL.GL_LINEAR; case NearestNoMipMaps: return GL.GL_NEAREST; default: throw new UnsupportedOperationException("Unknown min filter: " + filter); } } else { switch (filter) { case Trilinear: case BilinearNearestMipMap: case BilinearNoMipMaps: return GL.GL_LINEAR; case NearestLinearMipMap: case NearestNearestMipMap: case NearestNoMipMaps: return GL.GL_NEAREST; default: throw new UnsupportedOperationException("Unknown min filter: " + filter); } } } private int convertWrapMode(Texture.WrapMode mode) { switch (mode) { case BorderClamp: case Clamp: case EdgeClamp: // Falldown intentional. return GL.GL_CLAMP_TO_EDGE; case Repeat: return GL.GL_REPEAT; case MirroredRepeat: return GL.GL_MIRRORED_REPEAT; default: throw new UnsupportedOperationException("Unknown wrap mode: " + mode); } } @SuppressWarnings("fallthrough") private void setupTextureParams(int unit, Texture tex) { Image image = tex.getImage(); int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1); boolean haveMips = true; if (image != null) { haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps(); } LastTextureState curState = image.getLastTextureState(); if (curState.magFilter != tex.getMagFilter()) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, convertMagFilter(tex.getMagFilter())); curState.magFilter = tex.getMagFilter(); } if (curState.minFilter != tex.getMinFilter()) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips)); curState.minFilter = tex.getMinFilter(); } int desiredAnisoFilter = tex.getAnisotropicFilter() == 0 ? defaultAnisotropicFilter : tex.getAnisotropicFilter(); if (caps.contains(Caps.TextureFilterAnisotropic) && curState.anisoFilter != desiredAnisoFilter) { bindTextureAndUnit(target, image, unit); gl.glTexParameterf(target, GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAnisoFilter); curState.anisoFilter = desiredAnisoFilter; } switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords if (gl2 != null && curState.rWrap != tex.getWrap(WrapAxis.R)) { bindTextureAndUnit(target, image, unit); gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); curState.rWrap = tex.getWrap(WrapAxis.R); } //There is no break statement on purpose here case TwoDimensional: case TwoDimensionalArray: if (curState.tWrap != tex.getWrap(WrapAxis.T)) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T); } if (curState.sWrap != tex.getWrap(WrapAxis.S)) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); curState.sWrap = tex.getWrap(WrapAxis.S); } break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } ShadowCompareMode texCompareMode = tex.getShadowCompareMode(); if (gl2 != null && curState.shadowCompareMode != texCompareMode) { bindTextureAndUnit(target, image, unit); if (texCompareMode != ShadowCompareMode.Off) { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_REF_TO_TEXTURE); if (texCompareMode == ShadowCompareMode.GreaterOrEqual) { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); } else { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); } } else { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); } curState.shadowCompareMode = texCompareMode; } // If at this point we didn't bind the texture, bind it now bindTextureOnly(target, image, unit); } /** * Validates if a potentially NPOT texture is supported by the hardware. * <p> * Textures with power-of-2 dimensions are supported on all hardware, however * non-power-of-2 textures may or may not be supported depending on which * texturing features are used. * * @param tex The texture to validate. * @throws RendererException If the texture is not supported by the hardware */ private void checkNonPowerOfTwo(Texture tex) { if (!tex.getImage().isNPOT()) { // Texture is power-of-2, safe to use. return; } if (caps.contains(Caps.NonPowerOfTwoTextures)) { // Texture is NPOT but it is supported by video hardware. return; } // Maybe we have some / partial support for NPOT? if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) { // Cannot use any type of NPOT texture (uncommon) throw new RendererException("non-power-of-2 textures are not " + "supported by the video hardware"); } // Partial NPOT supported.. if (tex.getMinFilter().usesMipMapLevels()) { throw new RendererException("non-power-of-2 textures with mip-maps " + "are not supported by the video hardware"); } switch (tex.getType()) { case CubeMap: case ThreeDimensional: if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) { throw new RendererException("repeating non-power-of-2 textures " + "are not supported by the video hardware"); } // fallthrough intentional!!! case TwoDimensionalArray: case TwoDimensional: if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp || tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) { throw new RendererException("repeating non-power-of-2 textures " + "are not supported by the video hardware"); } break; default: throw new UnsupportedOperationException("unrecongized texture type"); } } /** * Ensures that the texture is bound to the given unit * and that the unit is currently active (for modification). * * @param target The texture target, one of GL_TEXTURE_*** * @param img The image texture to bind * @param unit At what unit to bind the texture. */ private void bindTextureAndUnit(int target, Image img, int unit) { if (context.boundTextureUnit != unit) { gl.glActiveTexture(GL.GL_TEXTURE0 + unit); context.boundTextureUnit = unit; } if (context.boundTextures[unit] != img) { gl.glBindTexture(target, img.getId()); context.boundTextures[unit] = img; statistics.onTextureUse(img, true); } else { statistics.onTextureUse(img, false); } } /** * Ensures that the texture is bound to the given unit, * but does not care if the unit is active (for rendering). * * @param target The texture target, one of GL_TEXTURE_*** * @param img The image texture to bind * @param unit At what unit to bind the texture. */ private void bindTextureOnly(int target, Image img, int unit) { if (context.boundTextures[unit] != img) { if (context.boundTextureUnit != unit) { gl.glActiveTexture(GL.GL_TEXTURE0 + unit); context.boundTextureUnit = unit; } gl.glBindTexture(target, img.getId()); context.boundTextures[unit] = img; statistics.onTextureUse(img, true); } else { statistics.onTextureUse(img, false); } } /** * Uploads the given image to the GL driver. * * @param img The image to upload * @param type How the data in the image argument should be interpreted. * @param unit The texture slot to be used to upload the image, not important * @param scaleToPot If true, the image will be scaled to power-of-2 dimensions * before being uploaded. */ public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) { int texId = img.getId(); if (texId == -1) { // create texture gl.glGenTextures(intBuf1); texId = intBuf1.get(0); img.setId(texId); objManager.registerObject(img); statistics.onNewTexture(); } // bind texture int target = convertTextureType(type, img.getMultiSamples(), -1); bindTextureAndUnit(target, img, unit); if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) { // Image does not have mipmaps, but they are required. // Generate from base level. if (!caps.contains(Caps.FrameBuffer) && gl2 != null) { gl2.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE); img.setMipmapsGenerated(true); } else { // For OpenGL3 and up. // We'll generate mipmaps via glGenerateMipmapEXT (see below) } } else if (img.hasMipmaps()) { // Image already has mipmaps, set the max level based on the // number of mipmaps we have. gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); } else { // Image does not have mipmaps and they are not required. // Specify that that the texture has no mipmaps. gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, 0); } int imageSamples = img.getMultiSamples(); if (imageSamples > 1) { if (img.getFormat().isDepthFormat()) { img.setMultiSamples(Math.min(limits.get(Limits.DepthTextureSamples), imageSamples)); } else { img.setMultiSamples(Math.min(limits.get(Limits.ColorTextureSamples), imageSamples)); } } // Check if graphics card doesn't support multisample textures if (!caps.contains(Caps.TextureMultisample)) { if (img.getMultiSamples() > 1) { throw new RendererException("Multisample textures are not supported by the video hardware"); } } // Check if graphics card doesn't support depth textures if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) { throw new RendererException("Depth textures are not supported by the video hardware"); } if (target == GL.GL_TEXTURE_CUBE_MAP) { // Check max texture size before upload int cubeSize = limits.get(Limits.CubemapSize); if (img.getWidth() > cubeSize || img.getHeight() > cubeSize) { throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + cubeSize); } if (img.getWidth() != img.getHeight()) { throw new RendererException("Cubemaps must have square dimensions"); } } else { int texSize = limits.get(Limits.TextureSize); if (img.getWidth() > texSize || img.getHeight() > texSize) { throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + texSize); } } Image imageForUpload; if (scaleToPot) { imageForUpload = MipMapGenerator.resizeToPowerOf2(img); } else { imageForUpload = img; } if (target == GL.GL_TEXTURE_CUBE_MAP) { List<ByteBuffer> data = imageForUpload.getData(); if (data.size() != 6) { logger.log(Level.WARNING, "Invalid texture: {0}\n" + "Cubemap textures must contain 6 data units.", img); return; } for (int i = 0; i < 6; i++) { texUtil.uploadTexture(imageForUpload, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, linearizeSrgbImages); } } else if (target == GLExt.GL_TEXTURE_2D_ARRAY_EXT) { if (!caps.contains(Caps.TextureArray)) { throw new RendererException("Texture arrays not supported by graphics hardware"); } List<ByteBuffer> data = imageForUpload.getData(); // -1 index specifies prepare data for 2D Array texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages); for (int i = 0; i < data.size(); i++) { // upload each slice of 2D array in turn // this time with the appropriate index texUtil.uploadTexture(imageForUpload, target, i, linearizeSrgbImages); } } else { texUtil.uploadTexture(imageForUpload, target, 0, linearizeSrgbImages); } if (img.getMultiSamples() != imageSamples) { img.setMultiSamples(imageSamples); } if (caps.contains(Caps.FrameBuffer) || gl2 == null) { if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData(0) != null) { glfbo.glGenerateMipmapEXT(target); img.setMipmapsGenerated(true); } } img.clearUpdateNeeded(); } @Override public void setTexture(int unit, Texture tex) { Image image = tex.getImage(); if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) { // Check NPOT requirements boolean scaleToPot = false; try { checkNonPowerOfTwo(tex); } catch (RendererException ex) { if (logger.isLoggable(Level.WARNING)) { int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth()); int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight()); logger.log(Level.WARNING, "Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() + "' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() + " to " + nextWidth + "x" + nextHeight); } scaleToPot = true; } updateTexImageData(image, tex.getType(), unit, scaleToPot); } int texId = image.getId(); assert texId != -1; setupTextureParams(unit, tex); } public void modifyTexture(Texture tex, Image pixels, int x, int y) { setTexture(0, tex); int target = convertTextureType(tex.getType(), pixels.getMultiSamples(), -1); texUtil.uploadSubTexture(pixels, target, 0, x, y, linearizeSrgbImages); } public void deleteImage(Image image) { int texId = image.getId(); if (texId != -1) { intBuf1.put(0, texId); intBuf1.position(0).limit(1); gl.glDeleteTextures(intBuf1); image.resetObject(); statistics.onDeleteTexture(); } } /*********************************************************************\ |* Vertex Buffers and Attributes *| \*********************************************************************/ private int convertUsage(Usage usage) { switch (usage) { case Static: return GL.GL_STATIC_DRAW; case Dynamic: return GL.GL_DYNAMIC_DRAW; case Stream: return GL.GL_STREAM_DRAW; default: throw new UnsupportedOperationException("Unknown usage type."); } } private int convertFormat(Format format) { switch (format) { case Byte: return GL.GL_BYTE; case UnsignedByte: return GL.GL_UNSIGNED_BYTE; case Short: return GL.GL_SHORT; case UnsignedShort: return GL.GL_UNSIGNED_SHORT; case Int: return GL.GL_INT; case UnsignedInt: return GL.GL_UNSIGNED_INT; case Float: return GL.GL_FLOAT; case Double: return GL.GL_DOUBLE; default: throw new UnsupportedOperationException("Unknown buffer format."); } } public void updateBufferData(VertexBuffer vb) { int bufId = vb.getId(); boolean created = false; if (bufId == -1) { // create buffer gl.glGenBuffers(intBuf1); bufId = intBuf1.get(0); vb.setId(bufId); objManager.registerObject(vb); //statistics.onNewVertexBuffer(); created = true; } // bind buffer int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = GL.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } else { target = GL.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } int usage = convertUsage(vb.getUsage()); vb.getData().rewind(); switch (vb.getFormat()) { case Byte: case UnsignedByte: gl.glBufferData(target, (ByteBuffer) vb.getData(), usage); break; case Short: case UnsignedShort: gl.glBufferData(target, (ShortBuffer) vb.getData(), usage); break; case Int: case UnsignedInt: glext.glBufferData(target, (IntBuffer) vb.getData(), usage); break; case Float: gl.glBufferData(target, (FloatBuffer) vb.getData(), usage); break; default: throw new UnsupportedOperationException("Unknown buffer format."); } vb.clearUpdateNeeded(); } public void deleteBuffer(VertexBuffer vb) { int bufId = vb.getId(); if (bufId != -1) { // delete buffer intBuf1.put(0, bufId); intBuf1.position(0).limit(1); gl.glDeleteBuffers(intBuf1); vb.resetObject(); //statistics.onDeleteVertexBuffer(); } } public void clearVertexAttribs() { IDList attribList = context.attribIndexList; for (int i = 0; i < attribList.oldLen; i++) { int idx = attribList.oldList[i]; gl.glDisableVertexAttribArray(idx); if (context.boundAttribs[idx].isInstanced()) { glext.glVertexAttribDivisorARB(idx, 0); } context.boundAttribs[idx] = null; } context.attribIndexList.copyNewToOld(); } public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) { if (vb.getBufferType() == VertexBuffer.Type.Index) { throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib"); } if (context.boundShaderProgram <= 0) { throw new IllegalStateException("Cannot render mesh without shader bound"); } Attribute attrib = context.boundShader.getAttribute(vb.getBufferType()); int loc = attrib.getLocation(); if (loc == -1) { return; // not defined } if (loc == -2) { loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + vb.getBufferType().name()); // not really the name of it in the shader (inPosition) but // the internal name of the enum (Position). if (loc < 0) { attrib.setLocation(-1); return; // not available in shader. } else { attrib.setLocation(loc); } } if (vb.isInstanced()) { if (!caps.contains(Caps.MeshInstancing)) { throw new RendererException("Instancing is required, " + "but not supported by the " + "graphics hardware"); } } int slotsRequired = 1; if (vb.getNumComponents() > 4) { if (vb.getNumComponents() % 4 != 0) { throw new RendererException("Number of components in multi-slot " + "buffers must be divisible by 4"); } slotsRequired = vb.getNumComponents() / 4; } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } VertexBuffer[] attribs = context.boundAttribs; for (int i = 0; i < slotsRequired; i++) { if (!context.attribIndexList.moveToNew(loc + i)) { gl.glEnableVertexAttribArray(loc + i); } } if (attribs[loc] != vb) { // NOTE: Use id from interleaved buffer if specified int bufId = idb != null ? idb.getId() : vb.getId(); assert bufId != -1; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } if (slotsRequired == 1) { gl.glVertexAttribPointer(loc, vb.getNumComponents(), convertFormat(vb.getFormat()), vb.isNormalized(), vb.getStride(), vb.getOffset()); } else { for (int i = 0; i < slotsRequired; i++) { // The pointer maps the next 4 floats in the slot. // E.g. // P1: XXXX____________XXXX____________ // P2: ____XXXX____________XXXX________ // P3: ________XXXX____________XXXX____ // P4: ____________XXXX____________XXXX // stride = 4 bytes in float * 4 floats in slot * num slots // offset = 4 bytes in float * 4 floats in slot * slot index gl.glVertexAttribPointer(loc + i, 4, convertFormat(vb.getFormat()), vb.isNormalized(), 4 * 4 * slotsRequired, 4 * 4 * i); } } for (int i = 0; i < slotsRequired; i++) { int slot = loc + i; if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) { // non-instanced -> instanced glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan()); } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) { // instanced -> non-instanced glext.glVertexAttribDivisorARB(slot, 0); } attribs[slot] = vb; } } } public void setVertexAttrib(VertexBuffer vb) { setVertexAttrib(vb, null); } public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) { boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); if (useInstancing) { glext.glDrawArraysInstancedARB(convertElementMode(mode), 0, vertCount, count); } else { gl.glDrawArrays(convertElementMode(mode), 0, vertCount); } } public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { throw new IllegalArgumentException("Only index buffers are allowed as triangle lists."); } switch (indexBuf.getFormat()) { case UnsignedShort: // OK: Works on all platforms. break; case UnsignedInt: // Requres extension on OpenGL ES 2. if (!caps.contains(Caps.IntegerIndexBuffer)) { throw new RendererException("32-bit index buffers are not supported by the video hardware"); } break; default: // What is this? throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat()); } if (indexBuf.isUpdateNeeded()) { updateBufferData(indexBuf); } int bufId = indexBuf.getId(); assert bufId != -1; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId); context.boundElementArrayVBO = bufId; //statistics.onVertexBufferUse(indexBuf, true); } else { //statistics.onVertexBufferUse(indexBuf, true); } int vertCount = mesh.getVertexCount(); boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); if (mesh.getMode() == Mode.Hybrid) { int[] modeStart = mesh.getModeStart(); int[] elementLengths = mesh.getElementLengths(); int elMode = convertElementMode(Mode.Triangles); int fmt = convertFormat(indexBuf.getFormat()); int elSize = indexBuf.getFormat().getComponentSize(); int listStart = modeStart[0]; int stripStart = modeStart[1]; int fanStart = modeStart[2]; int curOffset = 0; for (int i = 0; i < elementLengths.length; i++) { if (i == stripStart) { elMode = convertElementMode(Mode.TriangleStrip); } else if (i == fanStart) { elMode = convertElementMode(Mode.TriangleFan); } int elementLength = elementLengths[i]; if (useInstancing) { glext.glDrawElementsInstancedARB(elMode, elementLength, fmt, curOffset, count); } else { gl.glDrawRangeElements(elMode, 0, vertCount, elementLength, fmt, curOffset); } curOffset += elementLength * elSize; } } else { if (useInstancing) { glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()), indexBuf.getData().limit(), convertFormat(indexBuf.getFormat()), 0, count); } else { gl.glDrawRangeElements(convertElementMode(mesh.getMode()), 0, vertCount, indexBuf.getData().limit(), convertFormat(indexBuf.getFormat()), 0); } } } /*********************************************************************\ |* Render Calls *| \*********************************************************************/ public int convertElementMode(Mesh.Mode mode) { switch (mode) { case Points: return GL.GL_POINTS; case Lines: return GL.GL_LINES; case LineLoop: return GL.GL_LINE_LOOP; case LineStrip: return GL.GL_LINE_STRIP; case Triangles: return GL.GL_TRIANGLES; case TriangleFan: return GL.GL_TRIANGLE_FAN; case TriangleStrip: return GL.GL_TRIANGLE_STRIP; case Patch: return GL4.GL_PATCHES; default: throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode); } } public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; gl3.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { gl3.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } if (instanceData != null) { setVertexAttrib(instanceData, null); } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } } private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) { if (mesh.getId() == -1) { updateVertexArray(mesh, instanceData); } else { // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { gl3.glBindVertexArray(mesh.getId()); context.boundVertexArray = mesh.getId(); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); } private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { // Here while count is still passed in. Can be removed when/if // the method is collapsed again. -pspeed count = Math.max(mesh.getInstanceCount(), count); VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (instanceData != null) { for (VertexBuffer vb : instanceData) { setVertexAttrib(vb, null); } } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } } public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { if (mesh.getVertexCount() == 0 || mesh.getTriangleCount() == 0 || count == 0) { return; } if (count > 1 && !caps.contains(Caps.MeshInstancing)) { throw new RendererException("Mesh instancing is not supported by the video hardware"); } if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } if (gl4 != null && mesh.getMode().equals(Mode.Patch)) { gl4.glPatchParameter(mesh.getPatchVertexCount()); } statistics.onMeshDrawn(mesh, lod, count); // if (ctxCaps.GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ renderMeshDefault(mesh, lod, count, instanceData); // } } public void setMainFrameBufferSrgb(boolean enableSrgb) { // Gamma correction if (!caps.contains(Caps.Srgb) && enableSrgb) { // Not supported, sorry. logger.warning("sRGB framebuffer is not supported " + "by video hardware, but was requested."); return; } setFrameBuffer(null); if (enableSrgb) { if (!getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)) { logger.warning("Driver claims that default framebuffer " + "is not sRGB capable. Enabling anyway."); } gl.glEnable(GLExt.GL_FRAMEBUFFER_SRGB_EXT); logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)"); } else { gl.glDisable(GLExt.GL_FRAMEBUFFER_SRGB_EXT); } } public void setLinearizeSrgbImages(boolean linearize) { if (caps.contains(Caps.Srgb)) { linearizeSrgbImages = linearize; } } @Override public int[] generateProfilingTasks(int numTasks) { IntBuffer ids = BufferUtils.createIntBuffer(numTasks); gl.glGenQueries(numTasks, ids); return BufferUtils.getIntArray(ids); } @Override public void startProfiling(int taskId) { gl.glBeginQuery(GL.GL_TIME_ELAPSED, taskId); } @Override public void stopProfiling() { gl.glEndQuery(GL.GL_TIME_ELAPSED); } @Override public long getProfilingTime(int taskId) { return gl.glGetQueryObjectui64(taskId, GL.GL_QUERY_RESULT); } @Override public boolean isTaskResultAvailable(int taskId) { return gl.glGetQueryObjectiv(taskId, GL.GL_QUERY_RESULT_AVAILABLE) == 1; } }