/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.terrain.geomipmap; /** * Used for TerrainQuad to find neighbours that are not part of the * same quad tree. Normally TerrainQuads function in a quad tree and * use the neighbour methods getRightQuad, getLeftQuad etc. to update * LOD values of the terrain (and for some other routines). * * With this you can have a parent, control or spatial, that manages a group of * TerrainQuads by linking them together through these four methods. * * The general orientation of TerrainQuads and their sub-quads is as such: * * * +-- x+ ----> * | * | 1 | 3 (quadrants) * z+ --+-- * | 2 | 4 * | * \/ * * Your implementation will still have to manage getHeight, getNormal, and * most other Terrain.java interface methods; often by offsetting the XZ * coordinate parameters. * * @author sploreg */ public interface NeighbourFinder { /** * Get the TerrainQuad to the right of the supplied 'center' quad. */ public TerrainQuad getRightQuad(TerrainQuad center); /** * Get the TerrainQuad to the left of the supplied 'center' quad. */ public TerrainQuad getLeftQuad(TerrainQuad center); /** * Get the TerrainQuad above the supplied 'center' quad. */ public TerrainQuad getTopQuad(TerrainQuad center); /** * Get the TerrainQuad below the supplied 'center' quad. */ public TerrainQuad getDownQuad(TerrainQuad center); }