/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.queue; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.scene.Geometry; public class OpaqueComparator implements GeometryComparator { private Camera cam; private final Vector3f tempVec = new Vector3f(); private final Vector3f tempVec2 = new Vector3f(); public void setCamera(Camera cam){ this.cam = cam; } public float distanceToCam(Geometry spat){ if (spat == null) return Float.NEGATIVE_INFINITY; if (spat.queueDistance != Float.NEGATIVE_INFINITY) return spat.queueDistance; Vector3f camPosition = cam.getLocation(); Vector3f viewVector = cam.getDirection(tempVec2); Vector3f spatPosition = null; if (spat.getWorldBound() != null){ spatPosition = spat.getWorldBound().getCenter(); }else{ spatPosition = spat.getWorldTranslation(); } spatPosition.subtract(camPosition, tempVec); spat.queueDistance = tempVec.dot(viewVector); return spat.queueDistance; } @Override public int compare(Geometry o1, Geometry o2) { Material m1 = o1.getMaterial(); Material m2 = o2.getMaterial(); int compareResult = Integer.compare(m1.getSortId(), m2.getSortId()); if (compareResult == 0){ // use the same shader. // sort front-to-back then. float d1 = distanceToCam(o1); float d2 = distanceToCam(o2); if (d1 == d2) return 0; else if (d1 < d2) return -1; else return 1; }else{ return compareResult; } } }