package com.jme3.renderer.lwjgl; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GLExt; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.opengl.ARBDrawInstanced; import org.lwjgl.opengl.ARBInstancedArrays; import org.lwjgl.opengl.ARBSync; import org.lwjgl.opengl.ARBTextureMultisample; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GLSync; public final class LwjglGLExt implements GLExt { private static void checkLimit(Buffer buffer) { if (buffer == null) { return; } if (buffer.limit() == 0) { throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error"); } if (buffer.remaining() == 0) { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } @Override public void glBufferData(int target, IntBuffer data, int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); } @Override public void glBufferSubData(int target, long offset, IntBuffer data) { checkLimit(data); GL15.glBufferSubData(target, offset, data); } @Override public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) { ARBDrawInstanced.glDrawArraysInstancedARB(mode, first, count, primcount); } @Override public void glDrawBuffers(IntBuffer bufs) { checkLimit(bufs); GL20.glDrawBuffers(bufs); } @Override public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { ARBDrawInstanced.glDrawElementsInstancedARB(mode, indices_count, type, indices_buffer_offset, primcount); } @Override public void glGetMultisample(int pname, int index, FloatBuffer val) { checkLimit(val); ARBTextureMultisample.glGetMultisample(pname, index, val); } @Override public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { ARBTextureMultisample.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } @Override public void glVertexAttribDivisorARB(int index, int divisor) { ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor); } @Override public Object glFenceSync(int condition, int flags) { return ARBSync.glFenceSync(condition, flags); } @Override public int glClientWaitSync(Object sync, int flags, long timeout) { return ARBSync.glClientWaitSync((GLSync) sync, flags, timeout); } @Override public void glDeleteSync(Object sync) { ARBSync.glDeleteSync((GLSync) sync); } }