/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.effect; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; /** * Represents a single particle in a {@link ParticleEmitter}. * * @author Kirill Vainer */ public class Particle { /** * Particle velocity. */ public final Vector3f velocity = new Vector3f(); /** * Current particle position */ public final Vector3f position = new Vector3f(); /** * Particle color */ public final ColorRGBA color = new ColorRGBA(0,0,0,0); /** * Particle size or radius. */ public float size; /** * Particle remaining life, in seconds. */ public float life; /** * The initial particle life */ public float startlife; /** * Particle rotation angle (in radians). */ public float angle; /** * Particle rotation angle speed (in radians). */ public float rotateSpeed; /** * Particle image index. */ public int imageIndex = 0; /** * Distance to camera. Only used for sorted particles. */ //public float distToCam; }