/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.post.filters; import com.jme3.asset.AssetManager; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.post.Filter; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; /** * A Post Processing filter that makes the screen look like it was drawn as * diagonal lines with a pen. * Try combining this with a cartoon edge filter to obtain manga style visuals. * * Based on an article from Geeks3D: * <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a> * * @author Roy Straver a.k.a. Baal Garnaal */ public class CrossHatchFilter extends Filter { private ColorRGBA lineColor = ColorRGBA.Black.clone(); private ColorRGBA paperColor = ColorRGBA.White.clone(); private float colorInfluenceLine = 0.8f; private float colorInfluencePaper = 0.1f; private float fillValue = 0.9f; private float luminance1 = 0.9f; private float luminance2 = 0.7f; private float luminance3 = 0.5f; private float luminance4 = 0.3f; private float luminance5 = 0.0f; private float lineThickness = 1.0f; private float lineDistance = 4.0f; /** * Creates a crossHatch filter */ public CrossHatchFilter() { super("CrossHatchFilter"); } /** * Creates a crossHatch filter * @param lineColor the colors of the lines * @param paperColor the paper color */ public CrossHatchFilter(ColorRGBA lineColor, ColorRGBA paperColor) { this(); this.lineColor = lineColor; this.paperColor = paperColor; } @Override protected boolean isRequiresDepthTexture() { return false; } @Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { material = new Material(manager, "Common/MatDefs/Post/CrossHatch.j3md"); material.setColor("LineColor", lineColor); material.setColor("PaperColor", paperColor); material.setFloat("ColorInfluenceLine", colorInfluenceLine); material.setFloat("ColorInfluencePaper", colorInfluencePaper); material.setFloat("FillValue", fillValue); material.setFloat("Luminance1", luminance1); material.setFloat("Luminance2", luminance2); material.setFloat("Luminance3", luminance3); material.setFloat("Luminance4", luminance4); material.setFloat("Luminance5", luminance5); material.setFloat("LineThickness", lineThickness); material.setFloat("LineDistance", lineDistance); } @Override protected Material getMaterial() { return material; } /** * Sets color used to draw lines * @param lineColor */ public void setLineColor(ColorRGBA lineColor) { this.lineColor = lineColor; if (material != null) { material.setColor("LineColor", lineColor); } } /** * Sets color used as background * @param paperColor */ public void setPaperColor(ColorRGBA paperColor) { this.paperColor = paperColor; if (material != null) { material.setColor("PaperColor", paperColor); } } /** * Sets color influence of original image on lines drawn * @param colorInfluenceLine */ public void setColorInfluenceLine(float colorInfluenceLine) { this.colorInfluenceLine = colorInfluenceLine; if (material != null) { material.setFloat("ColorInfluenceLine", colorInfluenceLine); } } /** * Sets color influence of original image on non-line areas * @param colorInfluencePaper */ public void setColorInfluencePaper(float colorInfluencePaper) { this.colorInfluencePaper = colorInfluencePaper; if (material != null) { material.setFloat("ColorInfluencePaper", colorInfluencePaper); } } /** * Sets line/paper color ratio for areas with values < luminance5, * really dark areas get no lines but a filled blob instead * @param fillValue */ public void setFillValue(float fillValue) { this.fillValue = fillValue; if (material != null) { material.setFloat("FillValue", fillValue); } } /** * * Sets minimum luminance levels for lines drawn * @param luminance1 Top-left to down right 1 * @param luminance2 Top-right to bottom left 1 * @param luminance3 Top-left to down right 2 * @param luminance4 Top-right to bottom left 2 * @param luminance5 Blobs */ public void setLuminanceLevels(float luminance1, float luminance2, float luminance3, float luminance4, float luminance5) { this.luminance1 = luminance1; this.luminance2 = luminance2; this.luminance3 = luminance3; this.luminance4 = luminance4; this.luminance5 = luminance5; if (material != null) { material.setFloat("Luminance1", luminance1); material.setFloat("Luminance2", luminance2); material.setFloat("Luminance3", luminance3); material.setFloat("Luminance4", luminance4); material.setFloat("Luminance5", luminance5); } } /** * Sets the thickness of lines drawn * @param lineThickness */ public void setLineThickness(float lineThickness) { this.lineThickness = lineThickness; if (material != null) { material.setFloat("LineThickness", lineThickness); } } /** * Sets minimum distance between lines drawn * Primary lines are drawn at 2*lineDistance * Secondary lines are drawn at lineDistance * @param lineDistance */ public void setLineDistance(float lineDistance) { this.lineDistance = lineDistance; if (material != null) { material.setFloat("LineDistance", lineDistance); } } /** * Returns line color * @return */ public ColorRGBA getLineColor() { return lineColor; } /** * Returns paper background color * @return */ public ColorRGBA getPaperColor() { return paperColor; } /** * Returns current influence of image colors on lines */ public float getColorInfluenceLine() { return colorInfluenceLine; } /** * Returns current influence of image colors on paper background */ public float getColorInfluencePaper() { return colorInfluencePaper; } /** * Returns line/paper color ratio for blobs */ public float getFillValue() { return fillValue; } /** * Returns the thickness of the lines drawn */ public float getLineThickness() { return lineThickness; } /** * Returns minimum distance between lines */ public float getLineDistance() { return lineDistance; } /** * Returns treshold for lines 1 */ public float getLuminance1() { return luminance1; } /** * Returns treshold for lines 2 */ public float getLuminance2() { return luminance2; } /** * Returns treshold for lines 3 */ public float getLuminance3() { return luminance3; } /** * Returns treshold for lines 4 */ public float getLuminance4() { return luminance4; } /** * Returns treshold for blobs */ public float getLuminance5() { return luminance5; } }