/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Sphere; import com.jme3.util.TangentBinormalGenerator; public class TestTangentGenBadUV extends SimpleApplication { float angle; PointLight pl; Geometry lightMdl; public static void main(String[] args){ TestTangentGenBadUV app = new TestTangentGenBadUV(); app.start(); } @Override public void simpleInitApp() { Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); if (teapot instanceof Geometry){ Geometry g = (Geometry) teapot; TangentBinormalGenerator.generate(g.getMesh()); }else{ throw new RuntimeException(); } teapot.setLocalScale(2f); Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m"); teapot.setMaterial(mat); rootNode.attachChild(teapot); Geometry debug = new Geometry( "Debug Teapot", TangentBinormalGenerator.genTbnLines(((Geometry) teapot).getMesh(), 0.03f) ); Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m"); debug.setMaterial(debugMat); debug.setCullHint(Spatial.CullHint.Never); debug.getLocalTranslation().set(teapot.getLocalTranslation()); debug.getLocalScale().set(teapot.getLocalScale()); rootNode.attachChild(debug); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); dl.setColor(ColorRGBA.White); rootNode.addLight(dl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.getMesh().setStatic(); rootNode.attachChild(lightMdl); pl = new PointLight(); pl.setColor(ColorRGBA.White); //pl.setRadius(3f); rootNode.addLight(pl); } @Override public void simpleUpdate(float tpf){ angle += tpf; angle %= FastMath.TWO_PI; pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f)); lightMdl.setLocalTranslation(pl.getPosition()); } }