/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.post; import com.jme3.profile.AppProfiler; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.renderer.queue.RenderQueue; import com.jme3.texture.FrameBuffer; /** * Scene processors are used to compute/render things before and after the classic render of the scene. * They have to be added to a viewport and are rendered in the order they've been added * * @author Kirill Vainer */ public interface SceneProcessor { /** * Called in the render thread to initialize the scene processor. * * @param rm The render manager to which the SP was added to * @param vp The viewport to which the SP is assigned */ public void initialize(RenderManager rm, ViewPort vp); /** * Called when the resolution of the viewport has been changed. * @param vp */ public void reshape(ViewPort vp, int w, int h); /** * @return True if initialize() has been called on this SceneProcessor, * false if otherwise. */ public boolean isInitialized(); /** * Called before a frame * * @param tpf Time per frame */ public void preFrame(float tpf); /** * Called after the scene graph has been queued, but before it is flushed. * * @param rq The render queue */ public void postQueue(RenderQueue rq); /** * Called after a frame has been rendered and the queue flushed. * * @param out The FB to which the scene was rendered. */ public void postFrame(FrameBuffer out); /** * Called when the SP is removed from the RM. */ public void cleanup(); /** * Sets a profiler Instance for this processor. * * @param profiler the profiler instance. */ public void setProfiler(AppProfiler profiler); }