/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.material; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Quad; public class TestColoredTexture extends SimpleApplication { private float time = 0; private ColorRGBA nextColor; private ColorRGBA prevColor; private Material mat; public static void main(String[] args){ TestColoredTexture app = new TestColoredTexture(); app.start(); } @Override public void simpleInitApp() { Quad quadMesh = new Quad(512,512); Geometry quad = new Geometry("Quad", quadMesh); quad.setQueueBucket(Bucket.Gui); mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); quad.setMaterial(mat); guiNode.attachChildAt(quad, 0); nextColor = ColorRGBA.randomColor(); prevColor = ColorRGBA.Black; } @Override public void simpleUpdate(float tpf){ time += tpf; if (time > 1f){ time -= 1f; prevColor = nextColor; nextColor = ColorRGBA.randomColor(); } ColorRGBA currentColor = new ColorRGBA(); currentColor.interpolateLocal(prevColor, nextColor, time); mat.setColor("Color", currentColor); } }