/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.app.state; import com.jme3.app.Application; import com.jme3.renderer.RenderManager; /** * AppState represents continously executing code inside the main loop. * * An <code>AppState</code> can track when it is attached to the * {@link AppStateManager} or when it is detached. * * <br/><code>AppState</code>s are initialized in the render thread, upon a call to * {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) } * and are de-initialized upon a call to {@link AppState#cleanup()}. * Implementations should return the correct value with a call to * {@link AppState#isInitialized() } as specified above.<br/> * * <ul> * <li>If a detached AppState is attached then <code>initialize()</code> will be called * on the following render pass. * </li> * <li>If an attached AppState is detached then <code>cleanup()</code> will be called * on the following render pass. * </li> * <li>If you attach an already-attached <code>AppState</code> then the second attach * is a no-op and will return false. * </li> * <li>If you both attach and detach an <code>AppState</code> within one frame then * neither <code>initialize()</code> or <code>cleanup()</code> will be called, * although if either is called both will be. * </li> * <li>If you both detach and then re-attach an <code>AppState</code> within one frame * then on the next update pass its <code>cleanup()</code> and <code>initialize()</code> * methods will be called in that order. * </li> * </ul> * @author Kirill Vainer */ public interface AppState { /** * Called by {@link AppStateManager} when transitioning this {@code AppState} * from <i>initializing</i> to <i>running</i>.<br> * This will happen on the next iteration through the update loop after * {@link AppStateManager#attach(com.jme3.app.state.AppState) } was called. * <p> * <code>AppStateManager</code> will call this only from the update loop * inside the rendering thread. This means is it safe to modify the scene * graph from this method. * * @param stateManager The state manager * @param app The application */ public void initialize(AppStateManager stateManager, Application app); /** * @return True if <code>initialize()</code> was called on the state, * false otherwise. */ public boolean isInitialized(); /** * Enable or disable the functionality of the <code>AppState</code>. * The effect of this call depends on implementation. An * <code>AppState</code> starts as being enabled by default. * A disabled <code>AppState</code>s does not get calls to * {@link #update(float)}, {@link #render(RenderManager)}, or * {@link #postRender()} from its {@link AppStateManager}. * * @param active activate the AppState or not. */ public void setEnabled(boolean active); /** * @return True if the <code>AppState</code> is enabled, false otherwise. * * @see AppState#setEnabled(boolean) */ public boolean isEnabled(); /** * Called by {@link AppStateManager#attach(com.jme3.app.state.AppState) } * when transitioning this * <code>AppState</code> from <i>detached</i> to <i>initializing</i>. * <p> * There is no assumption about the thread from which this function is * called, therefore it is <b>unsafe</b> to modify the scene graph * from this method. Please use * {@link #initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) } * instead. * * @param stateManager State manager to which the state was attached to. */ public void stateAttached(AppStateManager stateManager); /** * Called by {@link AppStateManager#detach(com.jme3.app.state.AppState) } * when transitioning this * <code>AppState</code> from <i>running</i> to <i>terminating</i>. * <p> * There is no assumption about the thread from which this function is * called, therefore it is <b>unsafe</b> to modify the scene graph * from this method. Please use * {@link #cleanup() } * instead. * * @param stateManager The state manager from which the state was detached from. */ public void stateDetached(AppStateManager stateManager); /** * Called to update the <code>AppState</code>. This method will be called * every render pass if the <code>AppState</code> is both attached and enabled. * * @param tpf Time since the last call to update(), in seconds. */ public void update(float tpf); /** * Render the state. This method will be called * every render pass if the <code>AppState</code> is both attached and enabled. * * @param rm RenderManager */ public void render(RenderManager rm); /** * Called after all rendering commands are flushed. This method will be called * every render pass if the <code>AppState</code> is both attached and enabled. */ public void postRender(); /** * Called by {@link AppStateManager} when transitioning this * <code>AppState</code> from <i>terminating</i> to <i>detached</i>. This * method is called the following render pass after the <code>AppState</code> has * been detached and is always called once and only once for each time * <code>initialize()</code> is called. Either when the <code>AppState</code> * is detached or when the application terminates (if it terminates normally). */ public void cleanup(); }