/** * Copyright (c) 2011, Novyon Events * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @author Anthyon */ package com.jme3.terrain.noise; import com.jme3.terrain.noise.basis.ImprovedNoise; import com.jme3.terrain.noise.modulator.Modulator; import java.nio.FloatBuffer; /** * Interface for - basically 3D - noise generation algorithms, based on the * book: Texturing & Modeling - A Procedural Approach * * The main concept is to look at noise as a basis for generating fractals. * Basis can be anything, like a simple: * * <code> * float value(float x, float y, float z) { * return 0; // a flat noise with 0 value everywhere * } * </code> * * or a more complex perlin noise ({@link ImprovedNoise} * * Fractals use these functions to generate a more complex result based on some * frequency, roughness, etc values. * * Fractals themselves are implementing the Basis interface as well, opening * an infinite range of results. * * @author Anthyon * * @since 2011 * */ public interface Basis { public void init(); public Basis setScale(float scale); public float getScale(); public Basis addModulator(Modulator modulator); public float value(float x, float y, float z); public FloatBuffer getBuffer(float sx, float sy, float base, int size); }