/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Sphere; import com.jme3.util.MaterialDebugAppState; import com.jme3.util.TangentBinormalGenerator; public class TestSimpleLighting extends SimpleApplication { float angle; PointLight pl; Geometry lightMdl; public static void main(String[] args){ TestSimpleLighting app = new TestSimpleLighting(); app.start(); } @Override public void simpleInitApp() { Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); TangentBinormalGenerator.generate(teapot.getMesh(), true); teapot.setLocalScale(2f); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); // mat.selectTechnique("GBuf"); mat.setFloat("Shininess", 25); mat.setBoolean("UseMaterialColors", true); cam.setLocation(new Vector3f(0.015041917f, 0.4572918f, 5.2874837f)); cam.setRotation(new Quaternion(-1.8875003E-4f, 0.99882424f, 0.04832061f, 0.0039016632f)); // mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png")); // // mat.setBoolean("VTangent", true); // mat.setBoolean("Minnaert", true); // mat.setBoolean("WardIso", true); // mat.setBoolean("VertexLighting", true); // mat.setBoolean("LowQuality", true); // mat.setBoolean("HighQuality", true); mat.setColor("Ambient", ColorRGBA.Black); mat.setColor("Diffuse", ColorRGBA.Gray); mat.setColor("Specular", ColorRGBA.Gray); teapot.setMaterial(mat); rootNode.attachChild(teapot); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.getMesh().setStatic(); rootNode.attachChild(lightMdl); pl = new PointLight(); pl.setColor(ColorRGBA.White); pl.setRadius(4f); rootNode.addLight(pl); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); dl.setColor(ColorRGBA.Green); rootNode.addLight(dl); MaterialDebugAppState debug = new MaterialDebugAppState(); debug.registerBinding("Common/ShaderLib/BlinnPhongLighting.glsllib", teapot); stateManager.attach(debug); setPauseOnLostFocus(false); flyCam.setDragToRotate(true); } @Override public void simpleUpdate(float tpf){ // cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f)); // cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f)); angle += tpf; angle %= FastMath.TWO_PI; pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f)); lightMdl.setLocalTranslation(pl.getPosition()); } }