/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.app.SimpleApplication; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.PhysicsCollisionEvent; import com.jme3.bullet.collision.PhysicsCollisionListener; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.renderer.RenderManager; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; /** * * @author normenhansen */ public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener { private BulletAppState bulletAppState; private Sphere bullet; private SphereCollisionShape bulletCollisionShape; public static void main(String[] args) { TestCollisionListener app = new TestCollisionListener(); app.start(); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.setDebugEnabled(true); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace()); // add ourselves as collision listener getPhysicsSpace().addCollisionListener(this); } private PhysicsSpace getPhysicsSpace(){ return bulletAppState.getPhysicsSpace(); } @Override public void simpleUpdate(float tpf) { //TODO: add update code } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } public void collision(PhysicsCollisionEvent event) { if ("Box".equals(event.getNodeA().getName()) || "Box".equals(event.getNodeB().getName())) { if ("bullet".equals(event.getNodeA().getName()) || "bullet".equals(event.getNodeB().getName())) { fpsText.setText("You hit the box!"); } } } }