/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.animation.AnimChannel; import com.jme3.animation.AnimControl; import com.jme3.animation.AnimEventListener; import com.jme3.animation.LoopMode; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.control.KinematicRagdollControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Box; import com.jme3.texture.Texture; /** * @author normenhansen */ public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener { BulletAppState bulletAppState; Node model; KinematicRagdollControl ragdoll; boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false, leftRotate = false, rightRotate = false; AnimControl animControl; AnimChannel animChannel; public static void main(String[] args) { TestRagdollCharacter app = new TestRagdollCharacter(); app.start(); } public void simpleInitApp() { setupKeys(); bulletAppState = new BulletAppState(); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); initWall(2,1,1); setupLight(); cam.setLocation(new Vector3f(-8,0,-4)); cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); model.setLocalTranslation(4, 0, -7f); ragdoll = new KinematicRagdollControl(0.5f); model.addControl(ragdoll); getPhysicsSpace().add(ragdoll); speed = 1.3f; rootNode.attachChild(model); AnimControl control = model.getControl(AnimControl.class); animChannel = control.createChannel(); animChannel.setAnim("IdleTop"); control.addListener(this); } private void setupLight() { DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } private void setupKeys() { inputManager.addMapping("Rotate Left", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("Rotate Right", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Walk Forward", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("Walk Backward", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Slice", new KeyTrigger(KeyInput.KEY_SPACE), new KeyTrigger(KeyInput.KEY_RETURN)); inputManager.addListener(this, "Strafe Left", "Strafe Right"); inputManager.addListener(this, "Rotate Left", "Rotate Right"); inputManager.addListener(this, "Walk Forward", "Walk Backward"); inputManager.addListener(this, "Slice"); } public void initWall(float bLength, float bWidth, float bHeight) { Box brick = new Box(bLength, bHeight, bWidth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); key.setGenerateMips(true); Texture tex = assetManager.loadTexture(key); mat2.setTexture("ColorMap", tex); float startpt = bLength / 4; float height = -5; for (int j = 0; j < 15; j++) { for (int i = 0; i < 4; i++) { Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10); Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat2); reBoxg.setLocalTranslation(ori); //for geometry with sphere mesh the physics system automatically uses a sphere collision shape reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); this.rootNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); } startpt = -startpt; height += 2 * bHeight; } } public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { if (channel.getAnimationName().equals("SliceHorizontal")) { channel.setLoopMode(LoopMode.DontLoop); channel.setAnim("IdleTop", 5); channel.setLoopMode(LoopMode.Loop); } } public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("Rotate Left")) { if (value) { leftRotate = true; } else { leftRotate = false; } } else if (binding.equals("Rotate Right")) { if (value) { rightRotate = true; } else { rightRotate = false; } } else if (binding.equals("Walk Forward")) { if (value) { forward = true; } else { forward = false; } } else if (binding.equals("Walk Backward")) { if (value) { backward = true; } else { backward = false; } } else if (binding.equals("Slice")) { if (value) { animChannel.setAnim("SliceHorizontal"); animChannel.setSpeed(0.3f); } } } @Override public void simpleUpdate(float tpf) { if(forward){ model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf)); }else if(backward){ model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf)); }else if(leftRotate){ model.rotate(0, tpf, 0); }else if(rightRotate){ model.rotate(0, -tpf, 0); } fpsText.setText(cam.getLocation() + "/" + cam.getRotation()); } }