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package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.*;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.scene.shape.Sphere;
import com.jme3.shadow.CompareMode;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.util.TangentBinormalGenerator;
public class TestTransparentShadow extends SimpleApplication {
public static void main(String[] args){
TestTransparentShadow app = new TestTransparentShadow();
app.start();
}
public void simpleInitApp() {
cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
TangentBinormalGenerator.generate(q);
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(geom);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.7f));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
dl1.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(dl1);
// create the geometry and attach it
Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(tree);
// Uses Texture from jme3-test-data library!
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setShadowMode(ShadowMode.Cast);
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(0.6f);
fire.setEndSize(0.1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(5.0f, 0, 1.0f);
fire.setLocalScale(0.3f);
fire.setQueueBucket(Bucket.Translucent);
rootNode.attachChild(fire);
Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
ball.setMaterial(mat2);
ball.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ball);
ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);
final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
dlsRenderer.setLight(dl1);
dlsRenderer.setLambda(0.55f);
dlsRenderer.setShadowIntensity(0.8f);
dlsRenderer.setShadowCompareMode(CompareMode.Software);
dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsRenderer.displayDebug();
viewPort.addProcessor(dlsRenderer);
inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stabilize") && isPressed) {
dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization()) ;
}
}
}, "stabilize");
}
}