/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleMesh; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.*; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Sphere; import com.jme3.shadow.CompareMode; import com.jme3.shadow.DirectionalLightShadowRenderer; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.util.TangentBinormalGenerator; public class TestTransparentShadow extends SimpleApplication { public static void main(String[] args){ TestTransparentShadow app = new TestTransparentShadow(); app.start(); } public void simpleInitApp() { cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f)); cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f)); viewPort.setBackgroundColor(ColorRGBA.DarkGray); Quad q = new Quad(20, 20); q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10)); TangentBinormalGenerator.generate(q); Geometry geom = new Geometry("floor", q); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); geom.setMaterial(mat); geom.rotate(-FastMath.HALF_PI, 0, 0); geom.center(); geom.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(geom); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.7f)); rootNode.addLight(al); DirectionalLight dl1 = new DirectionalLight(); dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal()); dl1.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(dl1); // create the geometry and attach it Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); tree.setQueueBucket(Bucket.Transparent); tree.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(tree); // Uses Texture from jme3-test-data library! ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setShadowMode(ShadowMode.Cast); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(0.6f); fire.setEndSize(0.1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.getParticleInfluencer().setVelocityVariation(0.3f); fire.setLocalTranslation(5.0f, 0, 1.0f); fire.setLocalScale(0.3f); fire.setQueueBucket(Bucket.Translucent); rootNode.attachChild(fire); Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f)); ball.setMaterial(mat2); ball.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(ball); ball.setLocalTranslation(-1.0f, 1.5f, 1.0f); final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1); dlsRenderer.setLight(dl1); dlsRenderer.setLambda(0.55f); dlsRenderer.setShadowIntensity(0.8f); dlsRenderer.setShadowCompareMode(CompareMode.Software); dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest); dlsRenderer.displayDebug(); viewPort.addProcessor(dlsRenderer); inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B)); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("stabilize") && isPressed) { dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization()) ; } } }, "stabilize"); } }