/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.terrain.geomipmap; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.terrain.Terrain; import com.jme3.terrain.geomipmap.lodcalc.LodCalculator; import java.util.List; /** * Updates grid offsets and cell positions. * As well as updating LOD. * * @author sploreg */ public class TerrainGridLodControl extends TerrainLodControl { public TerrainGridLodControl(Terrain terrain, Camera camera) { super(terrain, camera); } @Override protected void updateLOD(List<Vector3f> locations, LodCalculator lodCalculator) { TerrainGrid terrainGrid = (TerrainGrid)getSpatial(); // for now, only the first camera is handled. // to accept more, there are two ways: // 1: every camera has an associated grid, then the location is not enough to identify which camera location has changed // 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore Vector3f cam = locations.isEmpty() ? Vector3f.ZERO.clone() : locations.get(0); Vector3f camCell = terrainGrid.getCamCell(cam); // get the grid index value of where the camera is (ie. 2,1) if (terrainGrid.cellsLoaded > 1) { // Check if cells are updated before updating gridoffset. terrainGrid.gridOffset[0] = Math.round(camCell.x * (terrainGrid.size / 2)); terrainGrid.gridOffset[1] = Math.round(camCell.z * (terrainGrid.size / 2)); terrainGrid.cellsLoaded = 0; } if (camCell.x != terrainGrid.currentCamCell.x || camCell.z != terrainGrid.currentCamCell.z || !terrainGrid.runOnce) { // if the camera has moved into a new cell, load new terrain into the visible 4 center quads terrainGrid.updateChildren(camCell); for (TerrainGridListener l : terrainGrid.listeners) { l.gridMoved(camCell); } } terrainGrid.runOnce = true; super.updateLOD(locations, lodCalculator); } }