/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.material.logic; import com.jme3.asset.AssetManager; import com.jme3.light.*; import com.jme3.material.TechniqueDef; import com.jme3.math.ColorRGBA; import com.jme3.renderer.Caps; import com.jme3.renderer.RenderManager; import com.jme3.renderer.Renderer; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.instancing.InstancedGeometry; import com.jme3.shader.DefineList; import com.jme3.shader.Shader; import java.util.EnumSet; public class DefaultTechniqueDefLogic implements TechniqueDefLogic { protected final TechniqueDef techniqueDef; public DefaultTechniqueDefLogic(TechniqueDef techniqueDef) { this.techniqueDef = techniqueDef; } @Override public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, EnumSet<Caps> rendererCaps, LightList lights, DefineList defines) { return techniqueDef.getShader(assetManager, rendererCaps, defines); } public static void renderMeshFromGeometry(Renderer renderer, Geometry geom) { Mesh mesh = geom.getMesh(); int lodLevel = geom.getLodLevel(); if (geom instanceof InstancedGeometry) { InstancedGeometry instGeom = (InstancedGeometry) geom; renderer.renderMesh(mesh, lodLevel, instGeom.getActualNumInstances(), instGeom.getAllInstanceData()); } else { renderer.renderMesh(mesh, lodLevel, 1, null); } } protected static ColorRGBA getAmbientColor(LightList lightList, boolean removeLights, ColorRGBA ambientLightColor) { ambientLightColor.set(0, 0, 0, 1); for (int j = 0; j < lightList.size(); j++) { Light l = lightList.get(j); if (l instanceof AmbientLight) { ambientLightColor.addLocal(l.getColor()); if (removeLights) { lightList.remove(l); } } } ambientLightColor.a = 1.0f; return ambientLightColor; } @Override public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) { Renderer renderer = renderManager.getRenderer(); renderer.setShader(shader); renderMeshFromGeometry(renderer, geometry); } }