/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.collision; import com.jme3.math.Triangle; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; /** * A <code>CollisionResult</code> represents a single collision instance * between two {@link Collidable}. A collision check can result in many * collision instances (places where collision has occured). * * @author Kirill Vainer */ public class CollisionResult implements Comparable<CollisionResult> { private Geometry geometry; private Vector3f contactPoint; private Vector3f contactNormal; private float distance; private int triangleIndex; public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) { this.geometry = geometry; this.contactPoint = contactPoint; this.distance = distance; this.triangleIndex = triangleIndex; } public CollisionResult(Vector3f contactPoint, float distance) { this.contactPoint = contactPoint; this.distance = distance; } public CollisionResult(){ } public void setGeometry(Geometry geom){ this.geometry = geom; } public void setContactNormal(Vector3f norm){ this.contactNormal = norm; } public void setContactPoint(Vector3f point){ this.contactPoint = point; } public void setDistance(float dist){ this.distance = dist; } public void setTriangleIndex(int index){ this.triangleIndex = index; } public Triangle getTriangle(Triangle store){ if (store == null) store = new Triangle(); Mesh m = geometry.getMesh(); m.getTriangle(triangleIndex, store); store.calculateCenter(); store.calculateNormal(); return store; } public int compareTo(CollisionResult other) { return Float.compare(distance, other.distance); } @Override public boolean equals(Object obj) { if(obj instanceof CollisionResult){ return ((CollisionResult)obj).compareTo(this) == 0; } return super.equals(obj); } @Override public int hashCode() { return Float.floatToIntBits(distance); } public Vector3f getContactPoint() { return contactPoint; } public Vector3f getContactNormal() { return contactNormal; } public float getDistance() { return distance; } public Geometry getGeometry() { return geometry; } public int getTriangleIndex() { return triangleIndex; } public String toString() { return "CollisionResult[geometry=" + geometry + ", contactPoint=" + contactPoint + ", contactNormal=" + contactNormal + ", distance=" + distance + ", triangleIndex=" + triangleIndex + "]"; } }