/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.asset; import com.jme3.asset.cache.AssetCache; import com.jme3.shader.ShaderNodeDefinition; import java.util.List; /** * Used for loading {@link ShaderNodeDefinition shader nodes definition} * * Tells if the defintion has to be loaded with or without its documentation */ public class ShaderNodeDefinitionKey extends AssetKey<List<ShaderNodeDefinition>> { private boolean loadDocumentation = false; /** * creates a ShaderNodeDefinitionKey * * @param name the name of the asset to load */ public ShaderNodeDefinitionKey(String name) { super(name); } /** * creates a ShaderNodeDefinitionKey */ public ShaderNodeDefinitionKey() { super(); } @Override public Class<? extends AssetCache> getCacheType() { return null; } /** * * @return true if the asset loaded with this key will contain its * documentation */ public boolean isLoadDocumentation() { return loadDocumentation; } /** * sets to true to load the documentation along with the * ShaderNodeDefinition * * @param loadDocumentation true to load the documentation along with the * ShaderNodeDefinition */ public void setLoadDocumentation(boolean loadDocumentation) { this.loadDocumentation = loadDocumentation; } }