/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints.motors; /** * * @author normenhansen */ public class RotationalLimitMotor { private com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor; public RotationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor motor) { this.motor = motor; } public com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor getMotor() { return motor; } public float getLoLimit() { return motor.loLimit; } public void setLoLimit(float loLimit) { motor.loLimit = loLimit; } public float getHiLimit() { return motor.hiLimit; } public void setHiLimit(float hiLimit) { motor.hiLimit = hiLimit; } public float getTargetVelocity() { return motor.targetVelocity; } public void setTargetVelocity(float targetVelocity) { motor.targetVelocity = targetVelocity; } public float getMaxMotorForce() { return motor.maxMotorForce; } public void setMaxMotorForce(float maxMotorForce) { motor.maxMotorForce = maxMotorForce; } public float getMaxLimitForce() { return motor.maxLimitForce; } public void setMaxLimitForce(float maxLimitForce) { motor.maxLimitForce = maxLimitForce; } public float getDamping() { return motor.damping; } public void setDamping(float damping) { motor.damping = damping; } public float getLimitSoftness() { return motor.limitSoftness; } public void setLimitSoftness(float limitSoftness) { motor.limitSoftness = limitSoftness; } public float getERP() { return motor.ERP; } public void setERP(float ERP) { motor.ERP = ERP; } public float getBounce() { return motor.bounce; } public void setBounce(float bounce) { motor.bounce = bounce; } public boolean isEnableMotor() { return motor.enableMotor; } public void setEnableMotor(boolean enableMotor) { motor.enableMotor = enableMotor; } }