/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // $Id: Box.java 4131 2009-03-19 20:15:28Z blaine.dev $ package com.jme3.scene.shape; import com.jme3.math.Vector3f; import com.jme3.scene.VertexBuffer.Type; import com.jme3.util.BufferUtils; import java.nio.FloatBuffer; /** * A box with solid (filled) faces. * * @author Mark Powell * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ */ public class StripBox extends AbstractBox { private static final short[] GEOMETRY_INDICES_DATA = { 0, 1, 4, 2, 6, 7, 4, 5, 0, 7, 3, 2, 0, 1}; private static final float[] GEOMETRY_TEXTURE_DATA = { 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1 }; /** * Creates a new box. * <p> * The box has a center of 0,0,0 and extends in the out from the center by * the given amount in <em>each</em> direction. So, for example, a box * with extent of 0.5 would be the unit cube. * * @param x the size of the box along the x axis, in both directions. * @param y the size of the box along the y axis, in both directions. * @param z the size of the box along the z axis, in both directions. */ public StripBox(float x, float y, float z) { super(); updateGeometry(Vector3f.ZERO, x, y, z); } /** * Creates a new box. * <p> * The box has the given center and extends in the out from the center by * the given amount in <em>each</em> direction. So, for example, a box * with extent of 0.5 would be the unit cube. * * @param center the center of the box. * @param x the size of the box along the x axis, in both directions. * @param y the size of the box along the y axis, in both directions. * @param z the size of the box along the z axis, in both directions. */ public StripBox(Vector3f center, float x, float y, float z) { super(); updateGeometry(center, x, y, z); } /** * Constructor instantiates a new <code>Box</code> object. * <p> * The minimum and maximum point are provided, these two points define the * shape and size of the box but not it’s orientation or position. You should * use the {@link com.jme3.scene.Spatial#setLocalTranslation(com.jme3.math.Vector3f) } and {@link com.jme3.scene.Spatial#setLocalRotation(com.jme3.math.Quaternion) } * methods to define those properties. * * @param min the minimum point that defines the box. * @param max the maximum point that defines the box. */ public StripBox(Vector3f min, Vector3f max) { super(); updateGeometry(min, max); } /** * Empty constructor for serialization only. Do not use. */ public StripBox(){ super(); } /** * Creates a clone of this box. * <p> * The cloned box will have ‘_clone’ appended to it’s name, but all other * properties will be the same as this box. */ @Override public StripBox clone() { return new StripBox(center.clone(), xExtent, yExtent, zExtent); } protected void duUpdateGeometryIndices() { if (getBuffer(Type.Index) == null){ setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA)); } } protected void duUpdateGeometryNormals() { if (getBuffer(Type.Normal) == null){ float[] normals = new float[8 * 3]; Vector3f[] vert = computeVertices(); Vector3f norm = new Vector3f(); for (int i = 0; i < 8; i++) { norm.set(vert[i]).normalizeLocal(); normals[i * 3 + 0] = norm.x; normals[i * 3 + 1] = norm.y; normals[i * 3 + 2] = norm.z; } setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(normals)); } } protected void duUpdateGeometryTextures() { if (getBuffer(Type.TexCoord) == null){ setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA)); } } protected void duUpdateGeometryVertices() { FloatBuffer fpb = BufferUtils.createVector3Buffer(8 * 3); Vector3f[] v = computeVertices(); fpb.put(new float[] { v[0].x, v[0].y, v[0].z, v[1].x, v[1].y, v[1].z, v[2].x, v[2].y, v[2].z, v[3].x, v[3].y, v[3].z, v[4].x, v[4].y, v[4].z, v[5].x, v[5].y, v[5].z, v[6].x, v[6].y, v[6].z, v[7].x, v[7].y, v[7].z, }); setBuffer(Type.Position, 3, fpb); setMode(Mode.TriangleStrip); updateBound(); } }