/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.post; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.SceneProcessor; import com.jme3.profile.AppProfiler; import com.jme3.renderer.Camera; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.system.AppSettings; import com.jme3.system.JmeContext.Type; import com.jme3.texture.FrameBuffer; import com.jme3.texture.Image; import com.jme3.texture.Image.Format; import com.jme3.texture.Texture2D; import com.jme3.util.BufferUtils; import com.jme3.util.Screenshots; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import java.nio.ByteBuffer; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * This test renders a scene to an offscreen framebuffer, then copies * the contents to a Swing JFrame. Note that some parts are done inefficently, * this is done to make the code more readable. */ public class TestRenderToMemory extends SimpleApplication implements SceneProcessor { private Geometry offBox; private float angle = 0; private FrameBuffer offBuffer; private ViewPort offView; private Texture2D offTex; private Camera offCamera; private ImageDisplay display; private static final int width = 800, height = 600; private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4); private final byte[] cpuArray = new byte[width * height * 4]; private final BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_BGR); private class ImageDisplay extends JPanel { private long t; private long total; private int frames; private int fps; @Override public void paintComponent(Graphics gfx) { super.paintComponent(gfx); Graphics2D g2d = (Graphics2D) gfx; if (t == 0) t = timer.getTime(); // g2d.setBackground(Color.BLACK); // g2d.clearRect(0,0,width,height); synchronized (image){ g2d.drawImage(image, null, 0, 0); } long t2 = timer.getTime(); long dt = t2 - t; total += dt; frames ++; t = t2; if (total > timer.getResolution()) { fps = frames; total = 0; frames = 0; } g2d.setColor(Color.white); g2d.drawString("FPS: "+fps, 0, getHeight() - 100); } } public static void main(String[] args){ TestRenderToMemory app = new TestRenderToMemory(); app.setPauseOnLostFocus(false); AppSettings settings = new AppSettings(true); settings.setResolution(1, 1); app.setSettings(settings); app.start(Type.OffscreenSurface); } public void createDisplayFrame(){ SwingUtilities.invokeLater(new Runnable(){ public void run(){ JFrame frame = new JFrame("Render Display"); display = new ImageDisplay(); display.setPreferredSize(new Dimension(width, height)); frame.getContentPane().add(display); frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); frame.addWindowListener(new WindowAdapter(){ public void windowClosed(WindowEvent e){ stop(); } }); frame.pack(); frame.setLocationRelativeTo(null); frame.setResizable(false); frame.setVisible(true); } }); } public void updateImageContents(){ cpuBuf.clear(); renderer.readFrameBuffer(offBuffer, cpuBuf); synchronized (image) { Screenshots.convertScreenShot2(cpuBuf.asIntBuffer(), image); } if (display != null) display.repaint(); } public void setupOffscreenView(){ offCamera = new Camera(width, height); // create a pre-view. a view that is rendered before the main view offView = renderManager.createPreView("Offscreen View", offCamera); offView.setBackgroundColor(ColorRGBA.DarkGray); offView.setClearFlags(true, true, true); // this will let us know when the scene has been rendered to the // frame buffer offView.addProcessor(this); // create offscreen framebuffer offBuffer = new FrameBuffer(width, height, 1); //setup framebuffer's cam offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); offCamera.setLocation(new Vector3f(0f, 0f, -5f)); offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); //setup framebuffer's texture // offTex = new Texture2D(width, height, Format.RGBA8); //setup framebuffer to use renderbuffer // this is faster for gpu -> cpu copies offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorBuffer(Format.RGBA8); // offBuffer.setColorTexture(offTex); //set viewport to render to offscreen framebuffer offView.setOutputFrameBuffer(offBuffer); // setup framebuffer's scene Box boxMesh = new Box(1, 1, 1); Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); offBox = new Geometry("box", boxMesh); offBox.setMaterial(material); // attach the scene to the viewport to be rendered offView.attachScene(offBox); } @Override public void simpleInitApp() { setupOffscreenView(); createDisplayFrame(); } @Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); } public void initialize(RenderManager rm, ViewPort vp) { } public void reshape(ViewPort vp, int w, int h) { } public boolean isInitialized() { return true; } public void preFrame(float tpf) { } public void postQueue(RenderQueue rq) { } /** * Update the CPU image's contents after the scene has * been rendered to the framebuffer. */ public void postFrame(FrameBuffer out) { updateImageContents(); } public void cleanup() { } @Override public void setProfiler(AppProfiler profiler) { } }