/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.lwjgl; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GLFbo; import org.lwjgl.opengl.GL30; import java.nio.Buffer; import java.nio.IntBuffer; /** * Implements GLFbo via OpenGL3+. * * @author Kirill Vainer */ public class LwjglGLFboGL3 implements GLFbo { private static void checkLimit(Buffer buffer) { if (buffer == null) { return; } if (buffer.limit() == 0) { throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error"); } if (buffer.remaining() == 0) { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } @Override public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @Override public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) { GL30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height); } @Override public void glBindFramebufferEXT(int param1, int param2) { GL30.glBindFramebuffer(param1, param2); } @Override public void glBindRenderbufferEXT(int param1, int param2) { GL30.glBindRenderbuffer(param1, param2); } @Override public int glCheckFramebufferStatusEXT(int param1) { return GL30.glCheckFramebufferStatus(param1); } @Override public void glDeleteFramebuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glDeleteFramebuffers(param1); } @Override public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glDeleteRenderbuffers(param1); } @Override public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { GL30.glFramebufferRenderbuffer(param1, param2, param3, param4); } @Override public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) { GL30.glFramebufferTexture2D(param1, param2, param3, param4, param5); } @Override public void glGenFramebuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glGenFramebuffers(param1); } @Override public void glGenRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glGenRenderbuffers(param1); } @Override public void glGenerateMipmapEXT(int param1) { GL30.glGenerateMipmap(param1); } @Override public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { GL30.glRenderbufferStorage(param1, param2, param3, param4); } }