package com.jme3.renderer.ios; import com.jme3.renderer.RendererException; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.util.logging.Level; import java.util.logging.Logger; /** * The <code>iOS GLES interface</code> iOS alternative to Android's GLES20 class * * @author Kostyantyn Hushchyn */ public class JmeIosGLES { private static final Logger logger = Logger.getLogger(JmeIosGLES.class.getName()); private static boolean ENABLE_ERROR_CHECKING = true; public static final int GL_ALPHA = 0x00001906; public static final int GL_ALWAYS = 0x00000207; public static final int GL_ARRAY_BUFFER = 0x00008892; public static final int GL_BACK = 0x00000405; public static final int GL_BLEND = 0x00000be2; public static final int GL_BYTE = 0x00001400; public static final int GL_CLAMP_TO_EDGE = 0x0000812f; public static final int GL_COLOR_ATTACHMENT0 = 0x00008ce0; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_COMPILE_STATUS = 0x00008b81; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3; public static final int GL_CULL_FACE = 0x00000b44; public static final int GL_DEPTH_ATTACHMENT = 0x00008d00; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_DEPTH_COMPONENT = 0x00001902; public static final int GL_DEPTH_COMPONENT16 = 0x000081a5; public static final int GL_DEPTH_TEST = 0x00000b71; public static final int GL_DITHER = 0x00000bd0; public static final int GL_DST_COLOR = 0x00000306; public static final int GL_DYNAMIC_DRAW = 0x000088e8; public static final int GL_EQUAL = 0x00000202; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x00008893; public static final int GL_EXTENSIONS = 0x00001f03; public static final int GL_FALSE = 0x00000000; public static final int GL_FLOAT = 0x00001406; public static final int GL_FRAGMENT_SHADER = 0x00008b30; public static final int GL_FRAMEBUFFER = 0x00008d40; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x00008cd1; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x00008cd0; public static final int GL_FRAMEBUFFER_COMPLETE = 0x00008cd5; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x00008cd6; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x00008cd9; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x00008cd7; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x00008cdd; public static final int GL_FRONT = 0x00000404; public static final int GL_FRONT_AND_BACK = 0x00000408; public static final int GL_GEQUAL = 0x00000206; public static final int GL_GREATER = 0x00000204; public static final int GL_HIGH_FLOAT = 0x00008df2; public static final int GL_INFO_LOG_LENGTH = 0x00008b84; public static final int GL_INT = 0x00001404; public static final int GL_LEQUAL = 0x00000203; public static final int GL_LESS = 0x00000201; public static final int GL_LINEAR = 0x00002601; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x00002703; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x00002701; public static final int GL_LINES = 0x00000001; public static final int GL_LINE_LOOP = 0x00000002; public static final int GL_LINE_STRIP = 0x00000003; public static final int GL_LINK_STATUS = 0x00008b82; public static final int GL_LUMINANCE = 0x00001909; public static final int GL_LUMINANCE_ALPHA = 0x0000190a; public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c; public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x00008dfd; public static final int GL_MAX_RENDERBUFFER_SIZE = 0x000084e8; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872; public static final int GL_MAX_TEXTURE_SIZE = 0x00000d33; public static final int GL_MAX_VARYING_VECTORS = 0x00008dfc; public static final int GL_MAX_VERTEX_ATTRIBS = 0x00008869; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c; public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x00008dfb; public static final int GL_MIRRORED_REPEAT = 0x00008370; public static final int GL_NEAREST = 0x00002600; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x00002702; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x00002700; public static final int GL_NEVER = 0x00000200; public static final int GL_NONE = 0x00000000; public static final int GL_NOTEQUAL = 0x00000205; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2; public static final int GL_ONE = 0x00000001; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x00000303; public static final int GL_ONE_MINUS_SRC_COLOR = 0x00000301; public static final int GL_POINTS = 0x00000000; public static final int GL_POLYGON_OFFSET_FILL = 0x00008037; public static final int GL_RENDERBUFFER = 0x00008d41; public static final int GL_RENDERER = 0x00001f01; public static final int GL_REPEAT = 0x00002901; public static final int GL_RGB = 0x00001907; public static final int GL_RGB565 = 0x00008d62; public static final int GL_RGB5_A1 = 0x00008057; public static final int GL_RGBA = 0x00001908; public static final int GL_RGBA4 = 0x00008056; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e; public static final int GL_SCISSOR_TEST = 0x00000c11; public static final int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c; public static final int GL_SHORT = 0x00001402; public static final int GL_SRC_COLOR = 0x00000300; public static final int GL_SRC_ALPHA = 0x00000302; public static final int GL_STATIC_DRAW = 0x000088e4; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_STREAM_DRAW = 0x000088e0; public static final int GL_SUBPIXEL_BITS = 0x00000d50; public static final int GL_TEXTURE = 0x00001702; public static final int GL_TEXTURE0 = 0x000084c0; public static final int GL_TEXTURE_2D = 0x00000de1; public static final int GL_TEXTURE_CUBE_MAP = 0x00008513; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515; public static final int GL_TEXTURE_MAG_FILTER = 0x00002800; public static final int GL_TEXTURE_MIN_FILTER = 0x00002801; public static final int GL_TEXTURE_WRAP_S = 0x00002802; public static final int GL_TEXTURE_WRAP_T = 0x00002803; public static final int GL_TRIANGLES = 0x00000004; public static final int GL_TRIANGLE_FAN = 0x00000006; public static final int GL_TRIANGLE_STRIP = 0x00000005; public static final int GL_TRUE = 0x00000001; public static final int GL_UNPACK_ALIGNMENT = 0x00000cf5; public static final int GL_UNSIGNED_BYTE = 0x00001401; public static final int GL_UNSIGNED_INT = 0x00001405; public static final int GL_UNSIGNED_SHORT = 0x00001403; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363; public static final int GL_VENDOR = 0x00001f00; public static final int GL_VERSION = 0x00001f02; public static final int GL_VERTEX_SHADER = 0x00008b31; public static final int GL_ZERO = 0x00000000; public static native void glActiveTexture(int texture); public static native void glAttachShader(int program, int shader); public static native void glBindBuffer(int target, int buffer); public static native void glBindFramebuffer(int target, int framebuffer); public static native void glBindRenderbuffer(int target, int renderbuffer); public static native void glBindTexture(int target, int texture); // public static native void glBindVertexArray // TODO: Investigate this public static native void glBlendEquationSeparate(int colorMode, int alphaMode); public static native void glBlendFunc(int sfactor, int dfactor); public static native void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); public static native void glBufferData(int target, int size, Buffer data, int usage); public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage); public static native void glBufferSubData(int target, int offset, int size, Buffer data); public static native void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset); public static native int glCheckFramebufferStatus(int target); public static native void glClear(int mask); public static native void glClearColor(float red, float green, float blue, float alpha); public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); public static native void glCompileShader(int shader); public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels); public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels); public static native int glCreateProgram(); public static native int glCreateShader(int type); public static native void glCullFace(int mode); public static native void glDeleteBuffers(int n, int[] buffers, int offset); public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset); public static native void glDeleteProgram(int program); public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset); public static native void glDeleteShader(int shader); public static native void glDeleteTextures(int n, int[] textures, int offset); public static native void glDepthFunc(int func); public static native void glDepthMask(boolean flag); public static native void glDepthRangef(float zNear, float zFar); public static native void glDetachShader(int program, int shader); public static native void glDisableVertexAttribArray(int index); public static native void glDisable(int cap); public static native void glDrawArrays(int mode, int first, int count); public static native void glDrawElements(int mode, int count, int type, Buffer indices); public static native void glDrawElements2(int mode, int count, int type, byte[] indices, int offset); public static native void glDrawElementsIndex(int mode, int count, int type, int offset); public static native void glEnable(int cap); public static native void glEnableVertexAttribArray(int index); public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer); public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level); public static native void glGenBuffers(int n, int[] buffers, int offset); public static native void glGenFramebuffers(int n, int[] framebuffers, int offset); public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset); public static native void glGenTextures(int n, int[] textures, int offset); public static native void glGenerateMipmap(int target); public static native int glGetAttribLocation(int program, String name); public static native int glGetError(); public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset); public static native void glGetIntegerv (int pname, int[] params, int offset); public static native String glGetProgramInfoLog(int program); public static native void glGetProgramiv(int program, int pname, int[] params, int offset); public static native String glGetShaderInfoLog(int shader); public static native void glGetShaderiv(int shader, int pname, int[] params, int offset); public static native String glGetString(int name); public static native int glGetUniformLocation(int program, String name); public static native boolean glIsFramebuffer(int framebuffer); public static native boolean glIsRenderbuffer(int renderbuffer); public static native void glLineWidth(float width); public static native void glLinkProgram(int program); public static native void glPixelStorei(int pname, int param); public static native void glPolygonOffset(float factor, float units); public static native void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels); public static native void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size); public static native void glRenderbufferStorage(int target, int internalformat, int width, int height); public static native void glScissor(int x, int y, int width, int height); public static native void glShaderSource(int shader, String string); public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); public static native void glTexParameteri(int target, int pname, int param); public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public static native void glUniform1f(int location, float x); public static native void glUniform1fv(int location, int count, FloatBuffer v); public static native void glUniform1fv2(int location, int count, float[] v, int offset); public static native void glUniform1i(int location, int x); public static native void glUniform1iv(int location, int count, IntBuffer v); public static native void glUniform1iv2(int location, int count, int[] v, int offset); public static native void glUniform2f(int location, float x, float y); public static native void glUniform2fv(int location, int count, FloatBuffer v); public static native void glUniform2fv2(int location, int count, float[] v, int offset); public static native void glUniform3f(int location, float x, float y, float z); public static native void glUniform3fv(int location, int count, FloatBuffer v); public static native void glUniform3fv2(int location, int count, float[] v, int offset); public static native void glUniform4f(int location, float x, float y, float z, float w); public static native void glUniform4fv(int location, int count, FloatBuffer v); public static native void glUniform4fv2(int location, int count, float[] v, int offset); public static native void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value); public static native void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset); public static native void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value); public static native void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset); public static native void glUseProgram(int program); //public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, byte[] ptr, int offset); public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); public static native void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset); public static native void glViewport(int x, int y, int width, int height); public static void checkGLError() { if (!ENABLE_ERROR_CHECKING) { return; } int error = glGetError(); if (error != 0) { String message = null;//GLU.gluErrorString(error); if (message == null) { throw new RendererException("An unknown [" + error + "] OpenGL error has occurred."); } else { throw new RendererException("An OpenGL error has occurred: " + message); } } } /* public static String gluErrorString(int error) { switch (error) { case GL10.GL_NO_ERROR: return "no error"; case GL10.GL_INVALID_ENUM: return "invalid enum"; case GL10.GL_INVALID_VALUE: return "invalid value"; case GL10.GL_INVALID_OPERATION: return "invalid operation"; case GL10.GL_STACK_OVERFLOW: return "stack overflow"; case GL10.GL_STACK_UNDERFLOW: return "stack underflow"; case GL10.GL_OUT_OF_MEMORY: return "out of memory"; default: return null; } } */ }