/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.animation; import com.jme3.animation.AnimControl; import com.jme3.animation.AnimationFactory; import com.jme3.animation.LoopMode; import com.jme3.app.SimpleApplication; import com.jme3.cinematic.Cinematic; import com.jme3.cinematic.MotionPath; import com.jme3.cinematic.PlayState; import com.jme3.cinematic.events.*; import com.jme3.font.BitmapText; import com.jme3.input.ChaseCamera; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.niftygui.NiftyJmeDisplay; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.FadeFilter; import com.jme3.renderer.Caps; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.CameraNode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.shadow.PssmShadowRenderer; import de.lessvoid.nifty.Nifty; public class TestCinematic extends SimpleApplication { private Spatial model; private Spatial teapot; private MotionPath path; private MotionEvent cameraMotionEvent; private Cinematic cinematic; private ChaseCamera chaseCam; private FilterPostProcessor fpp; private FadeFilter fade; private float time = 0; public static void main(String[] args) { TestCinematic app = new TestCinematic(); app.start(); } @Override public void simpleInitApp() { //just some text NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(getAssetManager(), getInputManager(), getAudioRenderer(), getGuiViewPort()); Nifty nifty; nifty = niftyDisplay.getNifty(); nifty.fromXmlWithoutStartScreen("Interface/Nifty/CinematicTest.xml"); getGuiViewPort().addProcessor(niftyDisplay); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); final BitmapText text = new BitmapText(guiFont, false); text.setSize(guiFont.getCharSet().getRenderedSize()); text.setText("Press enter to play/pause cinematic"); text.setLocalTranslation((cam.getWidth() - text.getLineWidth()) / 2, cam.getHeight(), 0); guiNode.attachChild(text); createScene(); cinematic = new Cinematic(rootNode, 20); stateManager.attach(cinematic); createCameraMotion(); //creating spatial animation for the teapot AnimationFactory factory = new AnimationFactory(20, "teapotAnim"); factory.addTimeTranslation(0, new Vector3f(10, 0, 10)); factory.addTimeTranslation(20, new Vector3f(10, 0, -10)); factory.addTimeScale(10, new Vector3f(4, 4, 4)); factory.addTimeScale(20, new Vector3f(1, 1, 1)); factory.addTimeRotationAngles(20, 0, 4 * FastMath.TWO_PI, 0); AnimControl control = new AnimControl(); control.addAnim(factory.buildAnimation()); teapot.addControl(control); //fade in cinematic.addCinematicEvent(0, new FadeEvent(true)); // cinematic.activateCamera(0, "aroundCam"); cinematic.addCinematicEvent(0, new AnimationEvent(teapot, "teapotAnim", LoopMode.DontLoop)); cinematic.addCinematicEvent(0, cameraMotionEvent); cinematic.addCinematicEvent(0, new SoundEvent("Sound/Environment/Nature.ogg", LoopMode.Loop)); cinematic.addCinematicEvent(3f, new SoundEvent("Sound/Effects/kick.wav")); cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A...")); cinematic.addCinematicEvent(5.1f, new SoundEvent("Sound/Effects/Beep.ogg", 1)); cinematic.addCinematicEvent(2, new AnimationEvent(model, "Walk", LoopMode.Loop)); cinematic.activateCamera(0, "topView"); // cinematic.activateCamera(10, "aroundCam"); //fade out cinematic.addCinematicEvent(19, new FadeEvent(false)); // cinematic.addCinematicEvent(19, new AbstractCinematicEvent() { // // @Override // public void onPlay() { // fade.setDuration(1f / cinematic.getSpeed()); // fade.fadeOut(); // // } // // @Override // public void onUpdate(float tpf) { // } // // @Override // public void onStop() { // } // // @Override // public void onPause() { // } // }); cinematic.addListener(new CinematicEventListener() { public void onPlay(CinematicEvent cinematic) { chaseCam.setEnabled(false); System.out.println("play"); } public void onPause(CinematicEvent cinematic) { System.out.println("pause"); } public void onStop(CinematicEvent cinematic) { chaseCam.setEnabled(true); fade.setValue(1); System.out.println("stop"); } }); //cinematic.setSpeed(2); flyCam.setEnabled(false); chaseCam = new ChaseCamera(cam, model, inputManager); initInputs(); } private void createCameraMotion() { CameraNode camNode = cinematic.bindCamera("topView", cam); camNode.setLocalTranslation(new Vector3f(0, 50, 0)); camNode.lookAt(teapot.getLocalTranslation(), Vector3f.UNIT_Y); CameraNode camNode2 = cinematic.bindCamera("aroundCam", cam); path = new MotionPath(); path.setCycle(true); path.addWayPoint(new Vector3f(20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, 20)); path.addWayPoint(new Vector3f(-20, 3, 0)); path.addWayPoint(new Vector3f(0, 3, -20)); path.setCurveTension(0.83f); cameraMotionEvent = new MotionEvent(camNode2, path); cameraMotionEvent.setLoopMode(LoopMode.Loop); cameraMotionEvent.setLookAt(model.getWorldTranslation(), Vector3f.UNIT_Y); cameraMotionEvent.setDirectionType(MotionEvent.Direction.LookAt); } private void createScene() { model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); model.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(model); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Cyan); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setLocalTranslation(10, 0, 10); teapot.setMaterial(mat); teapot.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(teapot); Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); matSoil.setBoolean("UseMaterialColors", true); matSoil.setColor("Ambient", ColorRGBA.Gray); matSoil.setColor("Diffuse", ColorRGBA.Green); matSoil.setColor("Specular", ColorRGBA.Black); Geometry soil = new Geometry("soil", new Box(50, 1, 50)); soil.setLocalTranslation(0, -6, 0); soil.setMaterial(matSoil); soil.setShadowMode(ShadowMode.Receive); rootNode.attachChild(soil); DirectionalLight light = new DirectionalLight(); light.setDirection(new Vector3f(0, -1, -1).normalizeLocal()); light.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(light); fpp = new FilterPostProcessor(assetManager); fade = new FadeFilter(); fpp.addFilter(fade); if (renderer.getCaps().contains(Caps.GLSL100)) { PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1); pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal()); pssm.setShadowIntensity(0.4f); viewPort.addProcessor(pssm); viewPort.addProcessor(fpp); } } private void initInputs() { inputManager.addMapping("togglePause", new KeyTrigger(keyInput.KEY_RETURN)); inputManager.addMapping("navFwd", new KeyTrigger(keyInput.KEY_RIGHT)); inputManager.addMapping("navBack", new KeyTrigger(keyInput.KEY_LEFT)); ActionListener acl = new ActionListener() { public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("togglePause") && keyPressed) { if (cinematic.getPlayState() == PlayState.Playing) { cinematic.pause(); time = cinematic.getTime(); } else { cinematic.play(); } } if (cinematic.getPlayState() != PlayState.Playing) { if (name.equals("navFwd") && keyPressed) { time += 0.25; FastMath.clamp(time, 0, cinematic.getInitialDuration()); cinematic.setTime(time); } if (name.equals("navBack") && keyPressed) { time -= 0.25; FastMath.clamp(time, 0, cinematic.getInitialDuration()); cinematic.setTime(time); } } } }; inputManager.addListener(acl, "togglePause", "navFwd", "navBack"); } private class FadeEvent extends AbstractCinematicEvent { boolean in = true; float value = 0; public FadeEvent(boolean in) { super(1); this.in = in; value = in ? 0 : 1; } @Override public void onPlay() { fade.setDuration(1f / cinematic.getSpeed()); if (in) { fade.fadeIn(); } else { fade.fadeOut(); } fade.setValue(value); } @Override public void setTime(float time) { super.setTime(time); if (time >= fade.getDuration()) { value = in ? 1 : 0; fade.setValue(value); } else { value = time; if (in) { fade.setValue(time / cinematic.getSpeed()); } else { fade.setValue(1 - time / cinematic.getSpeed()); } } } @Override public void onUpdate(float tpf) { } @Override public void onStop() { } @Override public void onPause() { value = fade.getValue(); fade.pause(); } } }