/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.audio; import com.jme3.util.NativeObject; /** * <code>AudioData</code> is an abstract representation * of audio data. There are two ways to handle audio data, short audio files * are to be stored entirely in memory, while long audio files (music) are * streamed from the hard drive as they are played. * * @author Kirill Vainer */ public abstract class AudioData extends NativeObject { protected int sampleRate; protected int channels; protected int bitsPerSample; public enum DataType { Buffer, Stream } public AudioData(){ super(); } protected AudioData(int id){ super(id); } /** * @return The data type, either <code>Buffer</code> or <code>Stream</code>. */ public abstract DataType getDataType(); /** * @return the duration in seconds of the audio clip. */ public abstract float getDuration(); /** * @return Bits per single sample from a channel. */ public int getBitsPerSample() { return bitsPerSample; } /** * @return Number of channels. 1 for mono, 2 for stereo, etc. */ public int getChannels() { return channels; } /** * @return The sample rate, or how many samples per second. */ public int getSampleRate() { return sampleRate; } /** * Setup the format of the audio data. * @param channels # of channels, 1 = mono, 2 = stereo * @param bitsPerSample Bits per sample, e.g 8 bits, 16 bits. * @param sampleRate Sample rate, 44100, 22050, etc. */ public void setupFormat(int channels, int bitsPerSample, int sampleRate){ if (id != -1) throw new IllegalStateException("Already set up"); this.channels = channels; this.bitsPerSample = bitsPerSample; this.sampleRate = sampleRate; } }