/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.audio; /** * Interface to be implemented by audio renderers. * * @author Kirill Vainer */ public interface AudioRenderer { /** * @param listener The listener camera, all 3D sounds will be * oriented around the listener. */ public void setListener(Listener listener); /** * Sets the environment, used for reverb effects. * * @see AudioSource#setReverbEnabled(boolean) * @param env The environment to set. */ public void setEnvironment(Environment env); public void playSourceInstance(AudioSource src); public void playSource(AudioSource src); public void pauseSource(AudioSource src); public void stopSource(AudioSource src); public void updateSourceParam(AudioSource src, AudioParam param); public void updateListenerParam(Listener listener, ListenerParam param); public float getSourcePlaybackTime(AudioSource src); public void deleteFilter(Filter filter); public void deleteAudioData(AudioData ad); /** * Initializes the renderer. Should be the first method called * before using the system. */ public void initialize(); /** * Update the audio system. Must be called periodically. * @param tpf Time per frame. */ public void update(float tpf); /** * Pauses all Playing audio. * To be used when the app is placed in the background. */ public void pauseAll(); /** * Resumes all audio paused by {@link #pauseAll()}. * To be used when the app is brought back to the foreground. */ public void resumeAll(); /** * Cleanup/destroy the audio system. Call this when app closes. */ public void cleanup(); }