/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.debug; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Spatial; import com.jme3.scene.control.AbstractControl; /** * * @author normenhansen */ public abstract class AbstractPhysicsDebugControl extends AbstractControl { private final Quaternion tmp_inverseWorldRotation = new Quaternion(); protected final BulletDebugAppState debugAppState; public AbstractPhysicsDebugControl(BulletDebugAppState debugAppState) { this.debugAppState = debugAppState; } /** * This is called on the physics thread for debug controls */ @Override protected abstract void controlUpdate(float tpf); protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation) { applyPhysicsTransform(worldLocation, worldRotation, this.spatial); } protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation, Spatial spatial) { if (spatial != null) { Vector3f localLocation = spatial.getLocalTranslation(); Quaternion localRotationQuat = spatial.getLocalRotation(); if (spatial.getParent() != null) { localLocation.set(worldLocation).subtractLocal(spatial.getParent().getWorldTranslation()); localLocation.divideLocal(spatial.getParent().getWorldScale()); tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation); localRotationQuat.set(worldRotation); tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().mult(localRotationQuat, localRotationQuat); spatial.setLocalTranslation(localLocation); spatial.setLocalRotation(localRotationQuat); } else { spatial.setLocalTranslation(worldLocation); spatial.setLocalRotation(worldRotation); } } } }