/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.light.SpotLight; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowRenderer; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.shadow.PointLightShadowFilter; import com.jme3.shadow.PointLightShadowRenderer; import com.jme3.shadow.SpotLightShadowFilter; import com.jme3.shadow.SpotLightShadowRenderer; public class TestPointDirectionalAndSpotLightShadows extends SimpleApplication { public static final int SHADOWMAP_SIZE = 512; public static void main(String[] args) { TestPointDirectionalAndSpotLightShadows app = new TestPointDirectionalAndSpotLightShadows(); app.start(); } Node lightNode; PointLightShadowRenderer plsr; PointLightShadowFilter plsf; DirectionalLightShadowRenderer dlsr; DirectionalLightShadowFilter dlsf; SpotLightShadowRenderer slsr; SpotLightShadowFilter slsf; SpotLight spotLight; boolean useFilter = false; @Override public void simpleInitApp() { flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f)); cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f)); Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o"); scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); rootNode.attachChild(scene); rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive); lightNode = (Node) rootNode.getChild("Lamp"); Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); //Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setShadowMode(RenderQueue.ShadowMode.Off); lightNode.attachChild(lightMdl); //lightMdl.setLocalTranslation(lightNode.getLocalTranslation()); Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f)); //Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f)); box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); rootNode.attachChild(box); box.setLocalTranslation(-1f, 0.5f, -2); ((PointLight) scene.getLocalLightList().get(0)).setColor(ColorRGBA.Red); plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE); plsr.setLight((PointLight) scene.getLocalLightList().get(0)); plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE); plsf.setLight((PointLight) scene.getLocalLightList().get(0)); plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); plsf.setEnabled(useFilter); //DIRECTIONAL LIGHT DirectionalLight directionalLight = new DirectionalLight(); rootNode.addLight(directionalLight); directionalLight.setColor(ColorRGBA.Blue); directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f)); dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE*2, 4); dlsr.setLight(directionalLight); dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE*2, 4); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); dlsf.setLight(directionalLight); dlsf.setEnabled(useFilter); //SPOT LIGHT spotLight = new SpotLight(); spotLight.setDirection(new Vector3f(1f,-1f,0f)); spotLight.setPosition(new Vector3f(-1f,3f,0f)); spotLight.setSpotOuterAngle(0.5f); spotLight.setColor(ColorRGBA.Green); Sphere sphere = new Sphere(8, 8, .1f); Geometry sphereGeometry = new Geometry("Sphere", sphere); sphereGeometry.setLocalTranslation(-1f, 3f, 0f); sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m")); rootNode.attachChild(sphereGeometry); rootNode.addLight(spotLight); slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE); slsr.setLight(spotLight); slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE); slsf.setLight(spotLight); slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); slsf.setEnabled(useFilter); if (!useFilter)viewPort.addProcessor(slsr); if (!useFilter)viewPort.addProcessor(plsr); if (!useFilter)viewPort.addProcessor(dlsr); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(plsf); fpp.addFilter(dlsf); fpp.addFilter(slsf); viewPort.addProcessor(fpp); ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort); } float timeElapsed = 0.0f; @Override public void simpleUpdate(float tpf) { timeElapsed += tpf; lightNode.setLocalTranslation(FastMath.cos(timeElapsed), lightNode.getLocalTranslation().y, FastMath.sin(timeElapsed)); spotLight.setDirection(new Vector3f(FastMath.cos(-timeElapsed*.7f), -1.0f, FastMath.sin(-timeElapsed*.7f))); } }