/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.collision; import com.jme3.app.SimpleApplication; import com.jme3.collision.CollisionResult; import com.jme3.collision.CollisionResults; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Ray; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.debug.Arrow; import com.jme3.scene.shape.Box; public class TestMousePick extends SimpleApplication { public static void main(String[] args) { TestMousePick app = new TestMousePick(); app.start(); } Node shootables; Geometry mark; @Override public void simpleInitApp() { flyCam.setEnabled(false); initMark(); // a red sphere to mark the hit /** create four colored boxes and a floor to shoot at: */ shootables = new Node("Shootables"); rootNode.attachChild(shootables); shootables.attachChild(makeCube("a Dragon", -2f, 0f, 1f)); shootables.attachChild(makeCube("a tin can", 1f, -2f, 0f)); shootables.attachChild(makeCube("the Sheriff", 0f, 1f, -2f)); shootables.attachChild(makeCube("the Deputy", 1f, 0f, -4f)); shootables.attachChild(makeFloor()); shootables.attachChild(makeCharacter()); } @Override public void simpleUpdate(float tpf){ Vector3f origin = cam.getWorldCoordinates(inputManager.getCursorPosition(), 0.0f); Vector3f direction = cam.getWorldCoordinates(inputManager.getCursorPosition(), 0.3f); direction.subtractLocal(origin).normalizeLocal(); Ray ray = new Ray(origin, direction); CollisionResults results = new CollisionResults(); shootables.collideWith(ray, results); // System.out.println("----- Collisions? " + results.size() + "-----"); // for (int i = 0; i < results.size(); i++) { // // For each hit, we know distance, impact point, name of geometry. // float dist = results.getCollision(i).getDistance(); // Vector3f pt = results.getCollision(i).getWorldContactPoint(); // String hit = results.getCollision(i).getGeometry().getName(); // System.out.println("* Collision #" + i); // System.out.println(" You shot " + hit + " at " + pt + ", " + dist + " wu away."); // } if (results.size() > 0) { CollisionResult closest = results.getClosestCollision(); mark.setLocalTranslation(closest.getContactPoint()); Quaternion q = new Quaternion(); q.lookAt(closest.getContactNormal(), Vector3f.UNIT_Y); mark.setLocalRotation(q); rootNode.attachChild(mark); } else { rootNode.detachChild(mark); } } /** A cube object for target practice */ protected Geometry makeCube(String name, float x, float y, float z) { Box box = new Box(1, 1, 1); Geometry cube = new Geometry(name, box); cube.setLocalTranslation(x, y, z); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.randomColor()); cube.setMaterial(mat1); return cube; } /** A floor to show that the "shot" can go through several objects. */ protected Geometry makeFloor() { Box box = new Box(15, .2f, 15); Geometry floor = new Geometry("the Floor", box); floor.setLocalTranslation(0, -4, -5); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Gray); floor.setMaterial(mat1); return floor; } /** A red ball that marks the last spot that was "hit" by the "shot". */ protected void initMark() { Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f)); //Sphere sphere = new Sphere(30, 30, 0.2f); mark = new Geometry("BOOM!", arrow); //mark = new Geometry("BOOM!", sphere); Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mark_mat.getAdditionalRenderState().setLineWidth(3); mark_mat.setColor("Color", ColorRGBA.Red); mark.setMaterial(mark_mat); } protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); return golem; } }