/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.water; import com.jme3.app.SimpleApplication; import com.jme3.asset.plugins.HttpZipLocator; import com.jme3.asset.plugins.ZipLocator; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.*; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Sphere; import com.jme3.util.SkyFactory; import com.jme3.water.SimpleWaterProcessor; import java.io.File; public class TestSceneWater extends SimpleApplication { // set default for applets private static boolean useHttp = true; public static void main(String[] args) { TestSceneWater app = new TestSceneWater(); app.start(); } public void simpleInitApp() { this.flyCam.setMoveSpeed(10); Node mainScene=new Node(); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (file.exists()) { useHttp = false; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); //add lightPos Geometry Sphere lite=new Sphere(8, 8, 3.0f); Geometry lightSphere=new Geometry("lightsphere", lite); lightSphere.setMaterial(mat); Vector3f lightPos=lightDir.multLocal(-400); lightSphere.setLocalTranslation(lightPos); rootNode.attachChild(lightSphere); SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); waterProcessor.setReflectionScene(mainScene); waterProcessor.setDebug(false); waterProcessor.setLightPosition(lightPos); waterProcessor.setRefractionClippingOffset(1.0f); //setting the water plane Vector3f waterLocation=new Vector3f(0,-20,0); waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); WaterUI waterUi=new WaterUI(inputManager, waterProcessor); waterProcessor.setWaterColor(ColorRGBA.Brown); waterProcessor.setDebug(true); //lower render size for higher performance // waterProcessor.setRenderSize(128,128); //raise depth to see through water // waterProcessor.setWaterDepth(20); //lower the distortion scale if the waves appear too strong // waterProcessor.setDistortionScale(0.1f); //lower the speed of the waves if they are too fast // waterProcessor.setWaveSpeed(0.01f); Quad quad = new Quad(400,400); //the texture coordinates define the general size of the waves quad.scaleTextureCoordinates(new Vector2f(6f,6f)); Geometry water=new Geometry("water", quad); water.setShadowMode(ShadowMode.Receive); water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); water.setMaterial(waterProcessor.getMaterial()); water.setLocalTranslation(-200, -20, 250); rootNode.attachChild(water); viewPort.addProcessor(waterProcessor); mainScene.attachChild(scene); rootNode.attachChild(mainScene); } }