/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.app.SettingsDialog; import com.jme3.app.SimpleApplication; import com.jme3.bounding.BoundingBox; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.control.VehicleControl; import com.jme3.bullet.objects.VehicleWheel; import com.jme3.bullet.util.CollisionShapeFactory; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.math.FastMath; import com.jme3.math.Matrix3f; import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.shadow.BasicShadowRenderer; import com.jme3.system.AppSettings; public class TestFancyCar extends SimpleApplication implements ActionListener { private BulletAppState bulletAppState; private VehicleControl player; private VehicleWheel fr, fl, br, bl; private Node node_fr, node_fl, node_br, node_bl; private float wheelRadius; private float steeringValue = 0; private float accelerationValue = 0; private Node carNode; public static void main(String[] args) { TestFancyCar app = new TestFancyCar(); app.start(); } private void setupKeys() { inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN)); inputManager.addListener(this, "Lefts"); inputManager.addListener(this, "Rights"); inputManager.addListener(this, "Ups"); inputManager.addListener(this, "Downs"); inputManager.addListener(this, "Space"); inputManager.addListener(this, "Reset"); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); if (settings.getRenderer().startsWith("LWJGL")) { BasicShadowRenderer bsr = new BasicShadowRenderer(assetManager, 512); bsr.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal()); // viewPort.addProcessor(bsr); } cam.setFrustumFar(150f); flyCam.setMoveSpeed(10); setupKeys(); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); // setupFloor(); buildPlayer(); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.5f, -1f, -0.3f).normalizeLocal()); rootNode.addLight(dl); dl = new DirectionalLight(); dl.setDirection(new Vector3f(0.5f, -0.1f, 0.3f).normalizeLocal()); // rootNode.addLight(dl); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } // public void setupFloor() { // Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); // mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); //// mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); //// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat); // // Box floor = new Box(Vector3f.ZERO, 140, 1f, 140); // floor.scaleTextureCoordinates(new Vector2f(112.0f, 112.0f)); // Geometry floorGeom = new Geometry("Floor", floor); // floorGeom.setShadowMode(ShadowMode.Receive); // floorGeom.setMaterial(mat); // // PhysicsNode tb = new PhysicsNode(floorGeom, new MeshCollisionShape(floorGeom.getMesh()), 0); // tb.setLocalTranslation(new Vector3f(0f, -6, 0f)); //// tb.attachDebugShape(assetManager); // rootNode.attachChild(tb); // getPhysicsSpace().add(tb); // } private Geometry findGeom(Spatial spatial, String name) { if (spatial instanceof Node) { Node node = (Node) spatial; for (int i = 0; i < node.getQuantity(); i++) { Spatial child = node.getChild(i); Geometry result = findGeom(child, name); if (result != null) { return result; } } } else if (spatial instanceof Geometry) { if (spatial.getName().startsWith(name)) { return (Geometry) spatial; } } return null; } private void buildPlayer() { float stiffness = 120.0f;//200=f1 car float compValue = 0.2f; //(lower than damp!) float dampValue = 0.3f; final float mass = 400; //Load model and get chassis Geometry carNode = (Node)assetManager.loadModel("Models/Ferrari/Car.scene"); carNode.setShadowMode(ShadowMode.Cast); Geometry chasis = findGeom(carNode, "Car"); BoundingBox box = (BoundingBox) chasis.getModelBound(); //Create a hull collision shape for the chassis CollisionShape carHull = CollisionShapeFactory.createDynamicMeshShape(chasis); //Create a vehicle control player = new VehicleControl(carHull, mass); carNode.addControl(player); //Setting default values for wheels player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); player.setSuspensionStiffness(stiffness); player.setMaxSuspensionForce(10000); //Create four wheels and add them at their locations //note that our fancy car actually goes backwards.. Vector3f wheelDirection = new Vector3f(0, -1, 0); Vector3f wheelAxle = new Vector3f(-1, 0, 0); Geometry wheel_fr = findGeom(carNode, "WheelFrontRight"); wheel_fr.center(); box = (BoundingBox) wheel_fr.getModelBound(); wheelRadius = box.getYExtent(); float back_wheel_h = (wheelRadius * 1.7f) - 1f; float front_wheel_h = (wheelRadius * 1.9f) - 1f; player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0), wheelDirection, wheelAxle, 0.2f, wheelRadius, true); Geometry wheel_fl = findGeom(carNode, "WheelFrontLeft"); wheel_fl.center(); box = (BoundingBox) wheel_fl.getModelBound(); player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0), wheelDirection, wheelAxle, 0.2f, wheelRadius, true); Geometry wheel_br = findGeom(carNode, "WheelBackRight"); wheel_br.center(); box = (BoundingBox) wheel_br.getModelBound(); player.addWheel(wheel_br.getParent(), box.getCenter().add(0, -back_wheel_h, 0), wheelDirection, wheelAxle, 0.2f, wheelRadius, false); Geometry wheel_bl = findGeom(carNode, "WheelBackLeft"); wheel_bl.center(); box = (BoundingBox) wheel_bl.getModelBound(); player.addWheel(wheel_bl.getParent(), box.getCenter().add(0, -back_wheel_h, 0), wheelDirection, wheelAxle, 0.2f, wheelRadius, false); player.getWheel(2).setFrictionSlip(4); player.getWheel(3).setFrictionSlip(4); rootNode.attachChild(carNode); getPhysicsSpace().add(player); } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("Lefts")) { if (value) { steeringValue += .5f; } else { steeringValue += -.5f; } player.steer(steeringValue); } else if (binding.equals("Rights")) { if (value) { steeringValue += -.5f; } else { steeringValue += .5f; } player.steer(steeringValue); } //note that our fancy car actually goes backwards.. else if (binding.equals("Ups")) { if (value) { accelerationValue -= 800; } else { accelerationValue += 800; } player.accelerate(accelerationValue); player.setCollisionShape(CollisionShapeFactory.createDynamicMeshShape(findGeom(carNode, "Car"))); } else if (binding.equals("Downs")) { if (value) { player.brake(40f); } else { player.brake(0f); } } else if (binding.equals("Reset")) { if (value) { System.out.println("Reset"); player.setPhysicsLocation(Vector3f.ZERO); player.setPhysicsRotation(new Matrix3f()); player.setLinearVelocity(Vector3f.ZERO); player.setAngularVelocity(Vector3f.ZERO); player.resetSuspension(); } else { } } } @Override public void simpleUpdate(float tpf) { cam.lookAt(carNode.getWorldTranslation(), Vector3f.UNIT_Y); } }