/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.app.Application; import com.jme3.app.SimpleApplication; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.BoxCollisionShape; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.control.GhostControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.math.Vector3f; import com.jme3.scene.Node; import com.jme3.scene.shape.Box; /** * * @author tim8dev [at] gmail [dot com] */ public class TestGhostObject extends SimpleApplication { private BulletAppState bulletAppState; private GhostControl ghostControl; public static void main(String[] args) { Application app = new TestGhostObject(); app.start(); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.setDebugEnabled(true); // Mesh to be shared across several boxes. Box boxGeom = new Box(1f, 1f, 1f); // CollisionShape to be shared across several boxes. CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1)); Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1); physicsBox.setName("box0"); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); rootNode.attachChild(physicsBox); getPhysicsSpace().add(physicsBox); Node physicsBox1 = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1); physicsBox1.setName("box1"); physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0)); rootNode.attachChild(physicsBox1); getPhysicsSpace().add(physicsBox1); Node physicsBox2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1); physicsBox2.setName("box0"); physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f)); rootNode.attachChild(physicsBox2); getPhysicsSpace().add(physicsBox2); // the floor, does not move (mass=0) Node node = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(100, 1, 100)), 0); node.setName("floor"); node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f)); rootNode.attachChild(node); getPhysicsSpace().add(node); initGhostObject(); } private PhysicsSpace getPhysicsSpace(){ return bulletAppState.getPhysicsSpace(); } private void initGhostObject() { Vector3f halfExtents = new Vector3f(3, 4.2f, 1); ghostControl = new GhostControl(new BoxCollisionShape(halfExtents)); Node node=new Node("Ghost Object"); node.addControl(ghostControl); rootNode.attachChild(node); getPhysicsSpace().add(ghostControl); } @Override public void simpleUpdate(float tpf) { fpsText.setText("Overlapping objects: " + ghostControl.getOverlappingObjects().toString()); } }